https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #47 from Marek Olšák <maraeo at gmail.com> --- The freezes are not caused by shader compilation. I don't know what's causing them. They are too long (even 10 seconds). A CPU profiler shows the time is not spent in the driver. It's spent in RocketLeague. The game is doing something and I can't see what, because it doesn't come with debug info. Some time is spent in sched_yield, which suggests that the game is in a loop waiting for something. This issue might not be related to the GL driver even. -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20170106/55aa150c/attachment.html>