https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #35 from Marek Olšák <maraeo at gmail.com> --- Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders on demand. All UE3 games are affected in the same way. Possible solution 1: - persistent shader cache on the disk Possible solution 2: - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, but we need good register allocation for TGSI) - LLVM compilation should follow and be fully asynchronous Comments welcome. -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161016/37c427e4/attachment-0001.html>