I spent some time reading and investigating on this. Bear with me, I am doing Kodi development in my spare time and may not be up-to-date on all platforms. Seems Wayland is much better suited to serve as reference platform as X11 does. Is that correct? If so I don't request OML_sync_control for EGL. Don't waste resources and let the old crap die.
Rainer On Tue, Jun 21, 2016 at 7:15 AM, Rainer Hochecker <fernetmenta at kodi.tv> wrote: > Thanks for clarification. That changes my view on Wayland. > > Cheers, > Rainer > > On Tue, Jun 21, 2016 at 7:01 AM, Daniel Stone <daniel at fooishbar.org> > wrote: > >> Hi, >> >> On 21 June 2016 at 14:57, Rainer Hochecker <fernetmenta at kodi.tv> wrote: >> > Are you saying that this is outdated: >> > https://wayland.freedesktop.org/faq.html#heading_toc_j_12 >> > >> > A more subtle point is that libGL.so includes the GLX symbols, so >> linking to >> > that library will pull in all the X dependencies. This means that we >> can't >> > link to full GL without pulling in the client side of X, so we're using >> > GLES2 for now. Longer term, we'll need a way to use full GL under >> Wayland. >> >> Badly worded, really. >> >> libGL.so includes the GLX API entrypoints, so your libGL will link to >> X11. For that reason - and because there's no need for it to use full >> GL - Weston uses GLES2 for its own composition. For clients, if you >> don't care about this, then you can use libGL + EGL (this has always >> worked), or there's also libglvnd's libOpenGL (this is new). Given >> that, it should be reworded. >> >> Cheers, >> Daniel >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160623/c08e8fa8/attachment-0001.html>