Thanks for clarification. That changes my view on Wayland. Cheers, Rainer
On Tue, Jun 21, 2016 at 7:01 AM, Daniel Stone <daniel at fooishbar.org> wrote: > Hi, > > On 21 June 2016 at 14:57, Rainer Hochecker <fernetmenta at kodi.tv> wrote: > > Are you saying that this is outdated: > > https://wayland.freedesktop.org/faq.html#heading_toc_j_12 > > > > A more subtle point is that libGL.so includes the GLX symbols, so > linking to > > that library will pull in all the X dependencies. This means that we > can't > > link to full GL without pulling in the client side of X, so we're using > > GLES2 for now. Longer term, we'll need a way to use full GL under > Wayland. > > Badly worded, really. > > libGL.so includes the GLX API entrypoints, so your libGL will link to > X11. For that reason - and because there's no need for it to use full > GL - Weston uses GLES2 for its own composition. For clients, if you > don't care about this, then you can use libGL + EGL (this has always > worked), or there's also libglvnd's libOpenGL (this is new). Given > that, it should be reworded. > > Cheers, > Daniel > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160621/68ea0658/attachment-0001.html>