Are you saying that this is outdated: https://wayland.freedesktop.org/faq.html#heading_toc_j_12
*A more subtle point is that libGL.so includes the GLX symbols, so linking to that library will pull in all the X dependencies. This means that we can't link to full GL without pulling in the client side of X, so we're using GLES2 for now. Longer term, we'll need a way to use full GL under Wayland.* On Tue, Jun 21, 2016 at 1:27 AM, Daniel Stone <daniel at fooishbar.org> wrote: > Hi, > > On 21 June 2016 at 04:24, Rainer Hochecker <fernetmenta at kodi.tv> wrote: > > Thanks a lot. > > Would you know if/when Wayland will support OpenGL? > > Er, it always has ... ? > > It will never support GLX (as the name implies, that's X-specific), > but EGL is perfectly capable of creating OpenGL contexts. It works > fine. > > Cheers, > Daniel > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160621/427ca03b/attachment-0001.html>