Are you saying that this is outdated:
https://wayland.freedesktop.org/faq.html#heading_toc_j_12

*A more subtle point is that libGL.so includes the GLX symbols, so linking
to that library will pull in all the X dependencies. This means that we
can't link to full GL without pulling in the client side of X, so we're
using GLES2 for now. Longer term, we'll need a way to use full GL under
Wayland.*

On Tue, Jun 21, 2016 at 1:27 AM, Daniel Stone <daniel at fooishbar.org> wrote:

> Hi,
>
> On 21 June 2016 at 04:24, Rainer Hochecker <fernetmenta at kodi.tv> wrote:
> > Thanks a lot.
> > Would you know if/when Wayland will support OpenGL?
>
> Er, it always has ... ?
>
> It will never support GLX (as the name implies, that's X-specific),
> but EGL is perfectly capable of creating OpenGL contexts. It works
> fine.
>
> Cheers,
> Daniel
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<https://lists.freedesktop.org/archives/dri-devel/attachments/20160621/427ca03b/attachment-0001.html>

Reply via email to