https://bugs.freedesktop.org/show_bug.cgi?id=83319
--- Comment #11 from Dieter Nützel <Dieter at nuetzel-hh.de> --- (In reply to Dieter Nützel from comment #3) > (In reply to comment #2) > > Yeah, texturing in geometry shaders hangs. The problem might be that the GS > > RING constant buffer is bound to slot 16, which isn't a valid constant > > buffer slot (the last one is 15). > > Hello Marek! > > We're back from vacation, so...;-) > > Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard > <glenn.kennard at gmail.com> patch: > [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading > > Is it that what you mean? > Either way, following the shader dumps. > > BTW I have a broken screen shot for geom-outlining-150.png, too if you need. Broken rendering for 'geom-outlining-150' and ogl-samples: 'gl-320-primitive-shading' is FIXED with Mesa-11.0.6 (git, too) on RV730 AGP at least. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151125/c776a3ad/attachment.html>