https://bugs.freedesktop.org/show_bug.cgi?id=83319
--- Comment #2 from Marek Ol??k <maraeo at gmail.com> --- Yeah, texturing in geometry shaders hangs. The problem might be that the GS RING constant buffer is bound to slot 16, which isn't a valid constant buffer slot (the last one is 15). -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140901/c74368a4/attachment-0001.html>