https://bugs.freedesktop.org/show_bug.cgi?id=83319
--- Comment #6 from Marek Ol??k <maraeo at gmail.com> --- (In reply to comment #3) > (In reply to comment #2) > > Yeah, texturing in geometry shaders hangs. The problem might be that the GS > > RING constant buffer is bound to slot 16, which isn't a valid constant > > buffer slot (the last one is 15). > > Hello Marek! > > We're back from vacation, so...;-) > > Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard > <glenn.kennard at gmail.com> patch: > [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading > > Is it that what you mean? Yes, but it's just a guess. It may or may not have anything to do with this bug. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140901/c46b279d/attachment.html>