https://bugs.freedesktop.org/show_bug.cgi?id=89069
--- Comment #25 from Daniel Scharrer <daniel at constexpr.org> --- (In reply to Marek Olšák from comment #24) > I don't understand. Since setting the unsafe-fp-math attribute just for vertex shaders or just for fragment shaders was both enough to trigger the bug (break grass and hide the GPU faults), I was just wondering if setting that attribute on one of the shader stages somehow also affected the optimization passes and/or codegen for the other shader stages. > Shaders are whole programs. The OpenGL program object > has no meaning to gallium drivers. I'm really not that familiar with the Mesa / Gallium internals, so thanks for clearing that up. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150221/f80b3984/attachment.html>