https://bugs.freedesktop.org/show_bug.cgi?id=89069

--- Comment #23 from Daniel Scharrer <daniel at constexpr.org> ---
FWIW, grass (and GPU faults) disappears when setting "unsafe-fp-math" for
*either* vertex or fragment shaders - or does this attribute affect the whole
program?

VS  GS  PS  Grass missing  GPU faults
✗   ✗   ✗   ✗              ✓
✗   ✗   ✓   ✓              ✗
✗   ✓   ✗   ✗              ✓
✗   ✓   ✓   ✓              ✗
✓   ✗   ✗   ✓              ✗
✓   ✗   ✓   ✓              ✗
✓   ✓   ✗   ✓              ✗
✓   ✓   ✓   ✓              ✗

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