> Date: Tue, 9 Dec 2008 00:52:35 +0800
> From: zhou jiangwei <[EMAIL PROTECTED]>
> Subject: [directfb-dev] how to write one 2d accelated gfx driver based
>       on      EGL/opengles?
> To: <directfb-dev@directfb.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> hi,
>    i am a newer to DFB. and want to write one 2D accelated gfx driver based 
> on EGL/OPENGLES.
>  
> i refer to the system X11 and want to migrated the same idear in FBDEV system.
>  
> just like X11, i want to add one EGL surface pool which is like GLX_suface 
> pool to cope with the texture combination.
> but i cannot find the proper simlare cocept with the xpixmap used in X11.
> can some one give me some hint on how to implement a 2d hardweare gfx driver 
> for FBDEV using opengles?
>  
> thanks.
>   
Current DirectFBGL is implemented by use of DRI to enable hardware 
acceleration . As to OpenGLES, Mesa project has already defined a 
surface named "EGL_MESA_screen_surface" which you can refer to in mesa 
git tree, which is also relying on DRI for hardware acceleration . If 
you mean to create a native pixmap surface and render into FBDev by use 
of DirectFB,I think it is straightforward, but instead if you wanna 
implement a DirectFB surface as OpenGL ES surface, wow, Im also 
expecting that , I think this is for DirectFB 2.0 :)



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