> Date: Tue, 9 Dec 2008 00:52:35 +0800 > From: zhou jiangwei <[EMAIL PROTECTED]> > Subject: [directfb-dev] how to write one 2d accelated gfx driver based > on EGL/opengles? > To: <directfb-dev@directfb.org> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="iso-8859-1" > > > hi, > i am a newer to DFB. and want to write one 2D accelated gfx driver based > on EGL/OPENGLES. > > i refer to the system X11 and want to migrated the same idear in FBDEV system. > > just like X11, i want to add one EGL surface pool which is like GLX_suface > pool to cope with the texture combination. > but i cannot find the proper simlare cocept with the xpixmap used in X11. > can some one give me some hint on how to implement a 2d hardweare gfx driver > for FBDEV using opengles? > > thanks. > Current DirectFBGL is implemented by use of DRI to enable hardware acceleration . As to OpenGLES, Mesa project has already defined a surface named "EGL_MESA_screen_surface" which you can refer to in mesa git tree, which is also relying on DRI for hardware acceleration . If you mean to create a native pixmap surface and render into FBDev by use of DirectFB,I think it is straightforward, but instead if you wanna implement a DirectFB surface as OpenGL ES surface, wow, Im also expecting that , I think this is for DirectFB 2.0 :)
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