hi,
   i am a newer to DFB. and want to write one 2D accelated gfx driver based on 
EGL/OPENGLES.
 
i refer to the system X11 and want to migrated the same idear in FBDEV system.
 
just like X11, i want to add one EGL surface pool which is like GLX_suface pool 
to cope with the texture combination.
but i cannot find the proper simlare cocept with the xpixmap used in X11.
can some one give me some hint on how to implement a 2d hardweare gfx driver 
for FBDEV using opengles?
 
thanks.
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