hi, nevo
    thanks for your reply.
    but i will implement this on the TI omap chipset. it use the powervr 3D 
accelator.
so my idear  is to implement one EGL surface pool which is used to render the 
buffer before it render to the 
framebuffer for visbility.
    because it use egl to create one surface , this surface can use opengles 
accelation .after the processing,
the result can be copy to the fbdev screen surface.
 
is it possible or is it one way to implment such gfx driver?
 
 
 
> Date: Tue, 9 Dec 2008 23:43:13 +0800> To: directfb-dev@directfb.org> From: 
> [EMAIL PROTECTED]> Subject: Re: [directfb-dev] how to write one 2d accelated 
> gfx driver based on, EGL/opengles?> > > > Date: Tue, 9 Dec 2008 00:52:35 
> +0800> > From: zhou jiangwei <[EMAIL PROTECTED]>> > Subject: [directfb-dev] 
> how to write one 2d accelated gfx driver based> > on EGL/opengles?> > To: 
> <directfb-dev@directfb.org>> > Message-ID: <[EMAIL PROTECTED]>> > 
> Content-Type: text/plain; charset="iso-8859-1"> >> >> > hi,> > i am a newer 
> to DFB. and want to write one 2D accelated gfx driver based on EGL/OPENGLES.> 
> > > > i refer to the system X11 and want to migrated the same idear in FBDEV 
> system.> > > > just like X11, i want to add one EGL surface pool which is 
> like GLX_suface pool to cope with the texture combination.> > but i cannot 
> find the proper simlare cocept with the xpixmap used in X11.> > can some one 
> give me some hint on how to implement a 2d hardweare gfx driver for FBDEV 
> using opengles?> > > > thanks.> > > Current DirectFBGL is implemented by use 
> of DRI to enable hardware > acceleration . As to OpenGLES, Mesa project has 
> already defined a > surface named "EGL_MESA_screen_surface" which you can 
> refer to in mesa > git tree, which is also relying on DRI for hardware 
> acceleration . If > you mean to create a native pixmap surface and render 
> into FBDev by use > of DirectFB,I think it is straightforward, but instead if 
> you wanna > implement a DirectFB surface as OpenGL ES surface, wow, Im also > 
> expecting that , I think this is for DirectFB 2.0 :)> > > > 
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> directfb-dev@directfb.org> 
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
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