George Tsalikis wrote:
> O/H Denis Oliver Kropp έγραψε:
>> Hi,
>>
>> after getting too depressed by the current state of the FBDev backend with 
>> the new
>> surface core I decided to drop FBDev support as it no longer fits into the 
>> architecture.
>>
>> If you feel you like to fix the frame buffer device system module or better 
>> the frame
>> buffer device itself, you're welcome to help the FBDev backend to creep over 
>> the 1.2 hurdle...
>>
>> One major bug at the moment is mode switching and pitch values being wrong. 
>> It's dumb to
>> return the pitch of the variable mode settings in the fixed settings 
>> structure anyhow, but
>> if you like to start with the above mentioned mission, that's where it could 
>> begin.
>>
>> And while you're at it, please also add an ioctl to just simply set the 
>> display offset without
>> a virtual resolution and x/y offset values within the whole frame buffer...
>>
>> I have no idea why the FBDev backend uses the wrong pitch (4096) after 
>> switching to RGB16 which
>> should have a pitch of 2048. One out of ten tries did work though. I 
>> remember it has been
>> working once I added several workarounds and hacks to keep the FBDev backend 
>> alive, but somehow
>> the code or core have changed, I don't know and I'm not in the mood of 
>> spending time on cruft
>> like VTs, FBDev etc...
>>
>> Volunteers are welcome, urgently, I'm going to make a first release 
>> candidate of 1.2 tomorrow,
>> most likely after removing the fbdev system module.
>>
> 
> How are things going with FBDev?
> 
> IS there a roadmap about supporting the new modesetting infrastructure? 
> Esp. now that modesetting is entering the kernel... DirectFB without 
> FBDev is simply not DirectFB!

What new infrastructure?

Mode setting has been in kernel all time.

-- 
Best regards,
   Denis Oliver Kropp

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