Denis Oliver Kropp wrote: > I'm partly rewriting the FBDev system module now. Without those > workarounds, but a different overall structure it should behave > much better.
New commits: http://git.directfb.org/?p=core/DirectFB.git;a=commit;h=18552ace2ccfd852fac90016844cd30027b432aa commit 18552ace2ccfd852fac90016844cd30027b432aa Author: Denis Oliver Kropp <[EMAIL PROTECTED]> Date: Sun Jun 1 15:03:11 2008 +0200 [fbdev] The big fix[tm] Still not working again is support for virtual resolutions with panning, not double/triple buffering which works. systems/fbdev/fbdev.c | 518 +++++++++++++++++++++++++++++------- systems/fbdev/fbdev.h | 14 +- systems/fbdev/fbdev_surface_pool.c | 53 +++-- 3 files changed, 467 insertions(+), 118 deletions(-) -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev