Thanks and yes the usb memory cannot be directly accessed by the cpu. We have 
to implement bulk transfer.
I will investigate the system module. I spent quite a bit on the gfxdrivers and 
have a clear idea on this. 
Can you let me know which system module should i use as a reference code for 
this implementation.


Thanks again
-james

--- On Wed, 9/24/08, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:

> From: Denis Oliver Kropp <[EMAIL PROTECTED]>
> Subject: Re: [directfb-dev] New gfxdriver for USB 2D Acceleration engine
> To: [EMAIL PROTECTED]
> Cc: directfb-dev@directfb.org
> Date: Wednesday, September 24, 2008, 11:05 PM
> James Dickson II wrote:
> > We are planning to implement a gfxdriver for one of
> our hardware 2d 
> > acceleration engine.
> > This engine is connected to main cpu through usb. Also
> the display unit 
> > (LCD) is connected to the our usb device as well. This
> engine also has 
> > 32MB memory.
> > 
> > What kind of frame buffer support should we need to
> implement to support 
> > directfb. Do we have any other means of supporting
> this?
> 
> I guess the memory on the USB device cannot be mapped by
> the CPU and is not
> directly readable or writable. It would be most reasonable
> to implement a
> new system module with a special surface pool that
> implements transfer from
> and to the device.
> 
> I wouldn't even think of writing a kernel frame buffer
> driver :)
> 
> -- 
> Best regards,
>    Denis Oliver Kropp
> 
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
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