James Dickson II wrote:
> We are planning to implement a gfxdriver for one of our hardware 2d 
> acceleration engine.
> This engine is connected to main cpu through usb. Also the display unit 
> (LCD) is connected to the our usb device as well. This engine also has 
> 32MB memory.
> 
> What kind of frame buffer support should we need to implement to support 
> directfb. Do we have any other means of supporting this?

I guess the memory on the USB device cannot be mapped by the CPU and is not
directly readable or writable. It would be most reasonable to implement a
new system module with a special surface pool that implements transfer from
and to the device.

I wouldn't even think of writing a kernel frame buffer driver :)

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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