James Dickson II wrote: > We are planning to implement a gfxdriver for one of our hardware 2d > acceleration engine. > This engine is connected to main cpu through usb. Also the display unit > (LCD) is connected to the our usb device as well. This engine also has > 32MB memory. > > What kind of frame buffer support should we need to implement to support > directfb. Do we have any other means of supporting this?
I guess the memory on the USB device cannot be mapped by the CPU and is not directly readable or writable. It would be most reasonable to implement a new system module with a special surface pool that implements transfer from and to the device. I wouldn't even think of writing a kernel frame buffer driver :) -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev