Il giorno lun, 28/01/2008 alle 21.48 -0800, nammoo ha scritto:
> Hi~ i've Question~
> 
> i use DirectFB 1.1.1 version, to embedded system on RHEL4.
> 
> i set DirectFB on RHEL4, on 4 units of our Products.
> 
> so, 3 units are good, RGB24, but One unit is RGB32.
> 
> and, i need RGB24 devel environment, but i'm busy..(?).....
> 
> terriabley, I'm Fresh man in my Company..., so, I have to do quickly.
> 
> i need your help, RGB32 -> RGB24.
> 
> Is there 'RGBxx setting, Command' ? 
> 
> i didn't find it..
> 
> No source code, just i need command...just.. cmd..
> 

$ echo "pixelformat=RGB24" >> ~/.directfbrc (or /etc/directfbrc)

or, alternatively, from DFBTerm you can run the following command

$ dfblayer --format RGB24


> 
> p.s my directfb msg 
> 
> (*) Direct/Thread: Running 'PS/2 Input' (INPUT, 12461)...
> (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
> (*) DirectFB/Genefx: MMX detected and enabled
> (*) DirectFB/Graphics: MMX Software Rasterizer 0.6 (directfb.org)
> (*) DirectFB/Core/WM: Default 0.3 (directfb.org)
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Surface: Allocated 640x480 32bit RGB32 buffer at offset 0 and
> pitch 5120.
> (*) FBDev/Mode: (Post)Setting 640x480 RGB32
> (*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted
> RGB32).
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: (Post)Setting 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Testing 640x480 RGB32
> (*) FBDev/Mode: Preparing switch to 640x480 RGB32
> (*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted
> RGB32).
> (*) FBDev/Surface: Allocated 1280x1024 32bit RGB32 buffer at offset 0 and
> pitch 5120.
> (*) FBDev/Mode: (Post)Setting 640x480 RGB32
> (*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted
> RGB32).
> (*) Direct/Interface: Loaded 'JPEG' implementation of
> 'IDirectFBImageProvider'.
> (!) [12379:    0.000] --> Caught signal 11 (at 0xffffffff8b9d558b, invalid
> address) <--
>  (!!!)  *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241
> in fusion_object_pool_destroy()]
>  (!!!)  *** WARNING [still objects in 'Layer Context Pool'] ***
> [object.c:241 in fusion_object_pool_destroy()]
>  (!!!)  *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in
> fusion_object_pool_destroy()]
> Abort (core dumped)

Mmmh.. build DirectFB with trace support to debug this crash.  


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