Hi~ i've Question~ i use DirectFB 1.1.1 version, to embedded system on RHEL4.
i set DirectFB on RHEL4, on 4 units of our Products. so, 3 units are good, RGB24, but One unit is RGB32. and, i need RGB24 devel environment, but i'm busy..(?)..... terriabley, I'm Fresh man in my Company..., so, I have to do quickly. i need your help, RGB32 -> RGB24. Is there 'RGBxx setting, Command' ? i didn't find it.. No source code, just i need command...just.. cmd.. My English leve is low veryveryveryvery~ understand me.. ^^;;; Thank you... p.s my directfb msg (*) Direct/Thread: Running 'PS/2 Input' (INPUT, 12461)... (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org) (*) DirectFB/Genefx: MMX detected and enabled (*) DirectFB/Graphics: MMX Software Rasterizer 0.6 (directfb.org) (*) DirectFB/Core/WM: Default 0.3 (directfb.org) (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Surface: Allocated 640x480 32bit RGB32 buffer at offset 0 and pitch 5120. (*) FBDev/Mode: (Post)Setting 640x480 RGB32 (*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted RGB32). (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: (Post)Setting 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Testing 640x480 RGB32 (*) FBDev/Mode: Preparing switch to 640x480 RGB32 (*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted RGB32). (*) FBDev/Surface: Allocated 1280x1024 32bit RGB32 buffer at offset 0 and pitch 5120. (*) FBDev/Mode: (Post)Setting 640x480 RGB32 (*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted RGB32). (*) Direct/Interface: Loaded 'JPEG' implementation of 'IDirectFBImageProvider'. (!) [12379: 0.000] --> Caught signal 11 (at 0xffffffff8b9d558b, invalid address) <-- (!!!) *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in fusion_object_pool_destroy()] Abort (core dumped) -- View this message in context: http://www.nabble.com/How-to-do-RGB24-setting%2C-from-RGB-32---tp15135674p15135674.html Sent from the DirectFB Dev mailing list archive at Nabble.com. _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev