Hi~ i've Question~

i use DirectFB 1.1.1 version, to embedded system on RHEL4.

i set DirectFB on RHEL4, on 4 units of our Products.

so, 3 units are good, RGB24, but One unit is RGB32.

and, i need RGB24 devel environment, but i'm busy..(?).....

terriabley, I'm Fresh man in my Company..., so, I have to do quickly.

i need your help, RGB32 -> RGB24.

Is there 'RGBxx setting, Command' ? 

i didn't find it..

No source code, just i need command...just.. cmd..


My English leve is low veryveryveryvery~

understand me.. ^^;;;


Thank you...

p.s my directfb msg 

(*) Direct/Thread: Running 'PS/2 Input' (INPUT, 12461)...
(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: MMX Software Rasterizer 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Surface: Allocated 640x480 32bit RGB32 buffer at offset 0 and
pitch 5120.
(*) FBDev/Mode: (Post)Setting 640x480 RGB32
(*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted
RGB32).
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: (Post)Setting 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Testing 640x480 RGB32
(*) FBDev/Mode: Preparing switch to 640x480 RGB32
(*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted
RGB32).
(*) FBDev/Surface: Allocated 1280x1024 32bit RGB32 buffer at offset 0 and
pitch 5120.
(*) FBDev/Mode: (Post)Setting 640x480 RGB32
(*) FBDev/Mode: Switched to 1280x1024 (1280x1024) at 32 bit RGB32 (wanted
RGB32).
(*) Direct/Interface: Loaded 'JPEG' implementation of
'IDirectFBImageProvider'.
(!) [12379:    0.000] --> Caught signal 11 (at 0xffffffff8b9d558b, invalid
address) <--
 (!!!)  *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241
in fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Layer Context Pool'] ***
[object.c:241 in fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in
fusion_object_pool_destroy()]
Abort (core dumped)
-- 
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