Hi Denis,

Here I tested exporting tht env. variable and here is the result.
Its not able to set the mode.

       =======================|  DirectFB 1.1.1  |=======================
          (c) 2001-2007  The DirectFB Organization (directfb.org)
          (c) 2000-2004  Convergence (integrated media) GmbH
        ------------------------------------------------------------

(*) DirectFB/Core: Single Application Core. (2008-01-08 10:43)
(*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 1146)...
(*) Direct/Thread: Running 'Keyboard Input' (INPUT, 1147)...
(*) DirectFB/Input: Keyboard 0.9 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 1148)...
(*) DirectFB/Input: Metrologic Metrologic Scanner (1) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 1149)...
(*) DirectFB/Input: AT Raw Set 2 keyboard (2) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 1150)...
(*) DirectFB/Input: ImPS/2 Logitech Wheel Mouse (3) 0.1 (directfb.org)
(!) Direct/Modules: Could not open module directory
`/usr/gtkdfb/lib/directfb-1.1-0/gfxdrivers'!
    --> No such file or directory
(*) DirectFB/Graphics: Generic Software Rasterizer 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 640x240 RGB16
(!) DirectFB/DirectFBCreate: Setting desktop resolution to 640x240 failed!
     -> Using default resolution.
(!) DirectFB/DirectFBCreate: Setting desktop format failed!
     -> Using default format.
(!) DirectFB/DirectFBCreate: Setting desktop buffer mode failed!
     -> No virtual resolution support or not enough memory?
        Falling back to system back buffer.
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch
640.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
    --> Invalid argument
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: (Post)Setting 640x480 LUT8


Thanks and Regards
Saroz

On Jan 10, 2008 2:16 PM, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:

> Saroj Kumar wrote:
> > Hi Denis,
> >
> > I tested with following setting, but the performance is same.
> > No improvements.
> >
> > #fbset -i
> >
> > mode "640x240"
> >     geometry 640 240 640 240 8
> >     timings 0 81 16 33 10 63 2
> >     hsync high
> >     vsync high
> >     rgba 8/0,8/0,8/0,0/0
> > endmode
>
> That only puts the console into that resolution.
>
> Try this before starting the demos:
>
> export DFBARGS=mode=640x240,pixelformat=RGB16
>
> > Frame buffer device information:
> >     Name        : PXA
> >     Address     : 0xa0a01000
> >     Size        : 307200
> >     Type        : PACKED PIXELS
> >     Visual      : PSEUDOCOLOR
> >     XPanStep    : 0
> >     YPanStep    : 0
> >     YWrapStep   : 0
> >     LineLength  : 640
> >     Accelerator : No
> >
> > How can I improve the performance? The board doesn't have graphics
> device
> > separately. Its an on-chip graphics module wirh PXA processor.
>
> I know it :)
>
> --
> Best regards,
>  Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
>
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