Thanks for your feedback. I will choose CLANGPE as the tool chain name. Thanks Liming >-----Original Message----- >From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf Of >Andrew Fish via Groups.Io >Sent: Tuesday, November 12, 2019 12:52 AM >To: Leif Lindholm <leif.lindh...@linaro.org> >Cc: Ni, Ray <ray...@intel.com>; Gao, Liming <liming....@intel.com>; >devel@edk2.groups.io; Justen, Jordan L <jordan.l.jus...@intel.com>; Shi, >Steven <steven....@intel.com> >Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool >chain > >Either works for me too. I like the PDE ending a little more, but agree it is a >little more obscure. >> On Nov 11, 2019, at 8:39 AM, Leif Lindholm <leif.lindh...@linaro.org> wrote: >> >> On Fri, Nov 08, 2019 at 03:34:59AM +0000, Ni, Ray wrote: >>> Liming, >>> PE is UEFI spec required executable binary format. I like CLANGPDB >>> more than CLANGPE given LLVM may generate DRAWF debug symbol >even >>> when generating PE. >> >> Just a comment here to point out that while (as I stated in reply to >> Liming) my preference would be CLANGPE, I see the logic in the above, >> and would be happy with either. >> >> (My reason for preferring CLANGPE is not exactly techincal - I just >> expect more people to know what PE is than who know what PDB is.) >> >> Regards, >> >> Leif >> >>>> -----Original Message----- >>>> From: Gao, Liming <liming....@intel.com> >>>> Sent: Friday, November 8, 2019 9:50 AM >>>> To: devel@edk2.groups.io; leif.lindh...@linaro.org; Andrew Fish ><af...@apple.com> >>>> Cc: Ni, Ray <ray...@intel.com>; Justen, Jordan L ><jordan.l.jus...@intel.com>; Gao, Liming <liming....@intel.com>; Shi, >>>> Steven <steven....@intel.com> >>>> Subject: RE: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 >tool chain >>>> >>>> Andrew and Leif: >>>> Thanks for your comment. CLANG9 is different from CLANG38. And, >CLANG9 will support LLVM9 or the above. >>>> So, this tool chain should have the specific word for its purpose, and >remove the version 9 to avoid the confuse. >>>> >>>> I prefer the tool chain name as CLANGPE or CLANGPDB. CLANGPE may >be better. Now, CLANG9 tool chain >>>> build rule family just uses CLANGPE. CLANGPE lets user know this tool >chain generates PE/COFF image. >>>> And, PE/COFF image debug symbol is PDB. So, PE also means PDB. >>>> >>>> Last, I just review the changes. Tool chain name update is not big. If you >accept CLANGPE as tool chain name, >>>> I will send the patch soon to catch 201911 stable tag. >>>> >>>> Thanks >>>> Liming >>>>> -----Original Message----- >>>>> From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf >Of Leif >>>>> Lindholm >>>>> Sent: Friday, November 08, 2019 2:37 AM >>>>> To: Andrew Fish <af...@apple.com> >>>>> Cc: devel@edk2.groups.io; Gao, Liming <liming....@intel.com>; Ni, Ray >>>>> <ray...@intel.com>; Justen, Jordan L <jordan.l.jus...@intel.com> >>>>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 >tool >>>>> chain >>>>> >>>>> Hi Andrew, >>>>> >>>>> Yeah, I'm pretty easy with regards to what we change it to. >>>>> Although if we're bikeshedding, I would prefer not using _ in the >>>>> toolchain profile name. >>>>> >>>>> I'm ... optimistic ... it won't break any of my existing scripts, but >>>>> since the build system uses it as a >>>>> <toolchain profile>_<architecture>_<build target> separator, it would >>>>> be nice if we didn't risk confusion there. >>>>> >>>>> (I would be totally happy with PECLANG, CLANGPE, PDBCLANG, >CLANGPDB or >>>>> something along those lines.) >>>>> >>>>> Regards, >>>>> >>>>> Leif >>>>> >>>>> On Thu, Nov 07, 2019 at 11:54:04AM -0600, Andrew Fish wrote: >>>>>> Leif, >>>>>> >>>>>> I think I proposed CLANG_PDB or CLANG_PECOFF. I seem to like >>>>> CLANG_PDB as assuming the PDE debugging experience is >awesome/exists >>>>> on Linux and macOS is not a given. >>>>>> >>>>>> Thanks, >>>>>> >>>>>> Andrew Fish >>>>>> >>>>>>> On Nov 7, 2019, at 11:19 AM, Leif Lindholm <leif.lindh...@linaro.org> >>>>> wrote: >>>>>>> >>>>>>> Oops, sorry, missed this in search. >>>>>>> >>>>>>> On Wed, Oct 30, 2019 at 03:43:44PM +0000, Liming Gao wrote: >>>>>>>> Andrew: >>>>>>>> >>>>>>>> I prefer to keep short CLANG9 as the tool chain name. I add wiki >>>>>>>> page >>>>>>>> https://github.com/tianocore/tianocore.github.io/wiki/CLANG9- >Tools- >>>>> Chain >>>>>>>> to introduce it. >>>>>>> >>>>>>> Why should users be expected to go and read documentation in >order to >>>>>>> learn that fundamental and incompatible changes to output and >debug >>>>>>> format has been made as part of what looks like a simple version >bump? >>>>>>> >>>>>>>> And, we have CLANG38 tool chain. It generates ELF >>>>>>>> image and DWARF debug symbol format. It can work with LLVM 9.0 >>>>>>>> release. Current tool chain tag name includes compiler name and >>>>>>>> version. There is no specific info in the tool chain name. The >>>>>>>> developer can get the more tool chain information from wiki page. >>>>>>> >>>>>>> We aleady have the problem that people think they need to use >GCC5 to >>>>>>> build EDK2 since that is the highest named GCC toolchain profile. >>>>>>> >>>>>>> Let's not make this situation *worse* by setting up a >multidimensional >>>>>>> feature matrix, based off random numerical values. >>>>>>> >>>>>>> So say that we next have a pressing need to create a new toolchain >>>>>>> profile for clang 10, using the old ELF mechanism. Are you then >>>>>>> suggesting we set up a table on said wiki page where people have to >go >>>>>>> and look up what the object and debug formats are for each >CLANG## >>>>>>> toolchain profile? >>>>>>> >>>>>>> And what if you then end up needing to do the same for the PDB >>>>>>> flavour? >>>>>>> >>>>>>>> CLANG9 is designed to support Emulator for Windows host only. >>>>>>> >>>>>>> Which is why it makes no sense to name it as a successor of >>>>>>> CLANG38. >>>>>>> >>>>>>>> CLANG38 may be used for Emulator in Linux or Mac. I don’t >>>>>>>> try it before. >>>>>>>> >>>>>>>> CLANG9 goal is to align the same compiler in the different host >>>>>>>> development environment. It can replace VS or GCC compiler. On >>>>>>>> Windows Host, I verify VS debugger for the source level debug. On >>>>>>>> Linux host, I have not verified llvm debugger. I will investigate >>>>>>>> the debugger solution for OVMF in Linux host. >>>>>>> >>>>>>> We are not asking you to throw out this toolchain profile. >>>>>>> >>>>>>> We are saying that since the functionality it provides is completely >>>>>>> unrelated to that of CLANG38, it should not be named in a way that >>>>>>> suggests it is merely a revision update. >>>>>>> >>>>>>> / >>>>>>> Leif >>>>>>> >>>>>>>> Thanks >>>>>>>> Liming >>>>>>>> From: af...@apple.com <af...@apple.com> >>>>>>>> Sent: Saturday, October 26, 2019 2:45 AM >>>>>>>> To: devel@edk2.groups.io; Gao, Liming <liming....@intel.com> >>>>>>>> Cc: Ni, Ray <ray...@intel.com>; Justen, Jordan L >>>>> <jordan.l.jus...@intel.com> >>>>>>>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable >CLANG9 >>>>> tool chain >>>>>>>> >>>>>>>> Liming, >>>>>>>> >>>>>>>> Sorry I missed this mail. Thanks for the info! I was doing some >research >>>>> into this too and now I think I finally understand. I think the name for >the tool >>>>> chain really confused me and we should think about changing the name. >>>>>>>> >>>>>>>> From what I understand CLANG9 means produce PE/COFF directly >and >>>>> used the PDB debugging format. I see from the llvm site that the linker >can >>>>> produce PDB directly as you mention. This all makes sense to me now as >LLVM >>>>> tries to make it easy to be a drop in replacement for VC++ or GCC. So >this tool >>>>> chain is designed to be able to cross build a "Windows App" on a Linux or >>>>> macOS. It also looks like the llvm debugger, lldb, is lagging in its >>>>> support >for >>>>> PDB based debugging. >>>>>>>> >>>>>>>> >>>>>>>> Anyway I think Leif and I agree the toolchain name is very confusing. >I'd >>>>> rather see it called CLANG9_WIN or CLANG_PDB. >>>>>>>> >>>>>>>> >>>>>>>> On Oct 18, 2019, at 7:27 AM, Liming Gao >>>>> <liming....@intel.com<mailto:liming....@intel.com>> wrote: >>>>>>>> >>>>>>>> Andrew: >>>>>>>> Here is the cover letter on CLANG9 introduction. >>>>> https://edk2.groups.io/g/devel/message/49157 >>>>>>>> >>>>>>>> 1) Yes. CLANG9 tool chain is added to directly generate PE/COFF >image >>>>> (EFI image). >>>>>>>> This tool chain uses LLVM clang C compiler and lld linker, generates >>>>> PE/COFF >>>>>>>> image and PDB compatible debug symbol format. Now, it supports >>>>> IA32/X64 Archs. >>>>>>>> LLVM clang C compiler and lld linker are the standalone tool set. >They >>>>> don’t depend other lib to generate PE/COFF image. >>>>>>>> >>>>>>>> 2) Yes. CLANG9 is the cross OS tool chain. It can work on >>>>> Windows/Linux/Mac host OS. >>>>>>>> LLVM LLD linker uses Windows style arguments. I verify CLANG9 for >>>>> Ovmf3264 in Windows/Linux host OS. >>>>>>>> >>>>>>>> >>>>>>>> On Linux can you source level debug Ovmf? >>>>>>>> >>>>>>>> >>>>>>>> 3) This patch enables WinHost in Windows. It doesn’t enable >UnixHost. >>>>> Now, EmulatorPkg with CLANG9 only works on Windows Host. >>>>>>>> This patch can make other modules pass build in >Windows/Linux/Mac >>>>> only if LLVM9 tool set is installed. >>>>>>>> But, the generated image may not work on Linux/Mac. I agree >below >>>>> linker flags are specific to windows host. >>>>>>>> So, I suggest to add the conditional statement of >$(WIN_HOST_BUILD) >>>>> == TRUE for them. >>>>>>>> >>>>>>>> >>>>>>>> For the EmulatorPkg the Host is a native App for that OS you build on, >but >>>>> it seems like CLANG9 is targeted to build Windows Apps. I'm not sure >but you >>>>> might be able to override all the linker commands to build a native app, >or just >>>>> use the system linker for the Host? >>>>>>>> >>>>>>>> I'm not sure how well debugging will work mixing PDB and DWARF >>>>> symbol formats? >>>>>>>> >>>>>>>> Thanks, >>>>>>>> >>>>>>>> Andrew Fish >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> !if $(WIN_HOST_BUILD) == TRUE >>>>>>>> GCC:*_CLANG9_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096 >>>>> /SUBSYSTEM:CONSOLE >>>>>>>> GCC:DEBUG_CLANG9_*_DLINK_FLAGS = >>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>>> GCC:NOOPT_CLANG9_*_DLINK_FLAGS = >>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>>> !endif >>>>>>>> >>>>>>>> Thanks >>>>>>>> Liming >>>>>>>> From: af...@apple.com<mailto:af...@apple.com> >>>>> <af...@apple.com<mailto:af...@apple.com>> >>>>>>>> Sent: Friday, October 18, 2019 1:15 AM >>>>>>>> To: Ni, Ray <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>>> Cc: Gao, Liming ><liming....@intel.com<mailto:liming....@intel.com>>; >>>>> devel@edk2.groups.io<mailto:devel@edk2.groups.io>; Justen, Jordan L >>>>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>> >>>>>>>> Subject: Re: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain >>>>>>>> >>>>>>>> Ray, >>>>>>>> >>>>>>>> Sorry I'm coming a little late to this and I'm confused. I have some >>>>> questions? >>>>>>>> 1) Does CLANG9 imply CLANGPE? >>>>>>>> 2) Does CLANGPE work on Linux and macOS? Can you pass the >Windows >>>>> style arguments to CLANGPE linker on Linux and macOS? >>>>>>>> 3) For the EmulatorPkg don't you have the extra requirement that >>>>> compiler needs a standard C lib (or platform specific libs) to function? >>>>>>>> a) GCC:*_CLANG9_*_DLINK_FLAGS in EmulatorPkg.dsc seems to >>>>> imply the Linux and macOS systems will have a Windows SKD dir and a >lot of >>>>> Windows DLLs? Does all that come when you install CLANG9 when you >install >>>>> it on Linux or macOS? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> So I guess I'm asking is the linker really the same for CLANG9 on all >>>>> systems? I guess the answer could be yes, but it seems the C lib for the >Host >>>>> App is still an App for that OS and is OS dependent? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Sorry if I'm missing something fundamental and this is a dumb >question. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Thanks, >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Andrew Fish >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Oct 17, 2019, at 12:27 AM, Ni, Ray >>>>> <ray...@intel.com<mailto:ray...@intel.com>> wrote: >>>>>>>> >>>>>>>> Liming, >>>>>>>> Emulator is using a generic SEC module. The host specific module is >called >>>>> "Host". >>>>>>>> So I prefer to change the macro to "WIN_HOST_BUILD", with this >change, >>>>> Reviewed-by: Ray Ni <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: Gao, Liming ><liming....@intel.com<mailto:liming....@intel.com>> >>>>>>>> Sent: Thursday, October 17, 2019 2:56 PM >>>>>>>> To: devel@edk2.groups.io<mailto:devel@edk2.groups.io> >>>>>>>> Cc: Justen, Jordan L >>>>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>>; >Andrew >>>>> Fish >>>>>>>> <af...@apple.com<mailto:af...@apple.com>>; Ni, Ray >>>>> <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>>> Subject: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain >>>>>>>> >>>>>>>> BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1603 >>>>>>>> 1. Add WIN_SEC_BUILD macro check for CLANG9 tool chain build -p >>>>>>>> EmulatorPkg\EmulatorPkg.dsc -a IA32 -DWIN_SEC_BUILD=TRUE -t >>>>> CLANG9 >>>>>>>> build -p EmulatorPkg\EmulatorPkg.dsc -a X64 - >DWIN_SEC_BUILD=TRUE -t >>>>>>>> CLANG9 2. Append CLANG CC and LINK flags to generate windows >HOST. >>>>>>>> 3. Fix WinHost issue to call GetProcessAffinityMask() API. >>>>>>>> The input parameter should be UINTN pointer instead of UINT32 >pointer. >>>>>>>> >>>>>>>> Cc: Jordan Justen >>>>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>> >>>>>>>> Cc: Andrew Fish <af...@apple.com<mailto:af...@apple.com>> >>>>>>>> Cc: Ray Ni <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>>> Signed-off-by: Liming Gao >>>>> <liming....@intel.com<mailto:liming....@intel.com>> >>>>>>>> --- >>>>>>>> EmulatorPkg/Win/Host/WinHost.c | 6 +++--- >>>>>>>> EmulatorPkg/EmulatorPkg.dsc | 7 ++++++- >>>>>>>> EmulatorPkg/Win/Host/WinHost.inf | 6 ++++++ >>>>>>>> 3 files changed, 15 insertions(+), 4 deletions(-) >>>>>>>> >>>>>>>> diff --git a/EmulatorPkg/Win/Host/WinHost.c >>>>>>>> b/EmulatorPkg/Win/Host/WinHost.c index 9aba3c8959..e40ce32548 >>>>> 100644 >>>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.c >>>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.c >>>>>>>> @@ -356,7 +356,7 @@ Returns: >>>>>>>> INTN >>>>>>>> EFIAPI >>>>>>>> main ( >>>>>>>> - IN INTN Argc, >>>>>>>> + IN INT Argc, >>>>>>>> IN CHAR8 **Argv, >>>>>>>> IN CHAR8 **Envp >>>>>>>> ) >>>>>>>> @@ -391,8 +391,8 @@ Returns: >>>>>>>> VOID *SecFile; >>>>>>>> CHAR16 *MemorySizeStr; >>>>>>>> CHAR16 *FirmwareVolumesStr; >>>>>>>> - UINT32 ProcessAffinityMask; >>>>>>>> - UINT32 SystemAffinityMask; >>>>>>>> + UINTN ProcessAffinityMask; >>>>>>>> + UINTN SystemAffinityMask; >>>>>>>> INT32 LowBit; >>>>>>>> >>>>>>>> // >>>>>>>> diff --git a/EmulatorPkg/EmulatorPkg.dsc >>>>> b/EmulatorPkg/EmulatorPkg.dsc >>>>>>>> index 20f1187713..72532f5daf 100644 >>>>>>>> --- a/EmulatorPkg/EmulatorPkg.dsc >>>>>>>> +++ b/EmulatorPkg/EmulatorPkg.dsc >>>>>>>> @@ -237,9 +237,10 @@ >>>>>>>> >>>>>>>> [Components] >>>>>>>> !if "IA32" in $(ARCH) || "X64" in $(ARCH) >>>>>>>> - !if "MSFT" in $(FAMILY) >>>>>>>> + !if "MSFT" in $(FAMILY) || $(WIN_SEC_BUILD) == TRUE >>>>>>>> ## >>>>>>>> # Emulator, OS WIN application >>>>>>>> + # CLANG9 is cross OS tool chain. It depends on WIN_SEC_BUILD >>>>> macro. >>>>>>>> ## >>>>>>>> EmulatorPkg/Win/Host/WinHost.inf >>>>>>>> !else >>>>>>>> @@ -419,7 +420,11 @@ >>>>>>>> >>>>>>>> MSFT:DEBUG_*_*_CC_FLAGS = /Od /Oy- >>>>>>>> MSFT:NOOPT_*_*_CC_FLAGS = /Od /Oy- >>>>>>>> + GCC:DEBUG_CLANG9_*_CC_FLAGS =-O0 -Wno-unused- >command- >>>>> line- >>>>>>>> argument >>>>>>>> + -Wno-incompatible-pointer-types -Wno-enum-conversion >>>>>>>> + -Wno-incompatible-pointer-types -Wno-sometimes-uninitialized >>>>>>>> + -Wno-constant-conversion -Wno-main-return-type >>>>>>>> >>>>>>>> MSFT:*_*_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096 >>>>>>>> /SUBSYSTEM:CONSOLE >>>>>>>> MSFT:DEBUG_*_*_DLINK_FLAGS = >>>>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>>> MSFT:NOOPT_*_*_DLINK_FLAGS = >>>>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>>> + GCC:*_CLANG9_*_DLINK_FLAGS = /ALIGN:4096 >/FILEALIGN:4096 >>>>>>>> /SUBSYSTEM:CONSOLE >>>>>>>> + GCC:DEBUG_CLANG9_*_DLINK_FLAGS = >>>>>>>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>>> + GCC:NOOPT_CLANG9_*_DLINK_FLAGS = >>>>>>>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>>> diff --git a/EmulatorPkg/Win/Host/WinHost.inf >>>>>>>> b/EmulatorPkg/Win/Host/WinHost.inf >>>>>>>> index 631d5a6470..1adca10d79 100644 >>>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.inf >>>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.inf >>>>>>>> @@ -95,3 +95,9 @@ >>>>>>>> MSFT:*_VS2017_X64_DLINK_FLAGS = >>>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64" >>>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64" >>>>>>>> >/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64" >>>>>>>> /NOLOGO /SUBSYSTEM:CONSOLE /NODEFAULTLIB /IGNORE:4086 >/MAP >>>>>>>> /OPT:REF /DEBUG /MACHINE:AMD64 /LTCG Kernel32.lib >MSVCRTD.lib >>>>>>>> vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib Winmm.lib Advapi32.lib >>>>>>>> MSFT:*_*_X64_ASM_FLAGS == /nologo /W3 /WX /c /Cx /Zd >/W0 >>>>> /Zi >>>>>>>> MSFT:*_*_X64_ASMLINK_FLAGS == /link /nologo >>>>>>>> + >>>>>>>> + GCC:*_CLANG9_X64_DLINK_FLAGS == >>>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000 >>>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb" >>>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64" >>>>>>>> >/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64" >>>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64" /NOLOGO >>>>> /SUBSYSTEM:CONSOLE >>>>>>>> /NODEFAULTLIB /IGNORE:4086 /OPT:REF /DEBUG >/MACHINE:AMD64 >>>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib >User32.lib >>>>>>>> Winmm.lib Advapi32.lib /lldmap >>>>>>>> /EXPORT:InitializeDriver=_ModuleEntryPoint >>>>>>>> + GCC:*_CLANG9_X64_CC_FLAGS == -m64 -g -fshort-wchar >>>>>>>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D >>>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path -D >>>>> UNICODE >>>>>>>> -D >>>>>>>> + _CRT_SECURE_NO_DEPRECATE >>>>>>>> + >>>>>>>> + GCC:*_CLANG9_IA32_DLINK_FLAGS == >>>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000 >>>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb" >>>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x86" >>>>>>>> >/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x86" >>>>>>>> /LIBPATH:"%VCToolsInstallDir%ib\x86" /NOLOGO >>>>> /SUBSYSTEM:CONSOLE >>>>>>>> /NODEFAULTLIB /IGNORE:4086 /OPT:REF /DEBUG /MACHINE:I386 >>>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib >User32.lib >>>>>>>> Winmm.lib Advapi32.lib /lldmap >>>>>>>> /EXPORT:InitializeDriver=_ModuleEntryPoint >>>>>>>> + GCC:*_CLANG9_IA32_CC_FLAGS == -m32 -g -fshort-wchar >>>>>>>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D >>>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path -D >>>>> UNICODE >>>>>>>> -D >>>>>>>> + _CRT_SECURE_NO_DEPRECATE >>>>>>>> -- >>>>>>>> 2.13.0.windows.1 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>> > >
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