Leif,

I think I proposed CLANG_PDB or CLANG_PECOFF. I seem to like CLANG_PDB as 
assuming the PDE debugging experience is awesome/exists on Linux and macOS is 
not a given. 

Thanks,

Andrew Fish

> On Nov 7, 2019, at 11:19 AM, Leif Lindholm <leif.lindh...@linaro.org> wrote:
> 
> Oops, sorry, missed this in search.
> 
> On Wed, Oct 30, 2019 at 03:43:44PM +0000, Liming Gao wrote:
>> Andrew:
>> 
>>  I prefer to keep short CLANG9 as the tool chain name. I add wiki
>>  page
>>  https://github.com/tianocore/tianocore.github.io/wiki/CLANG9-Tools-Chain
>>  to introduce it.
> 
> Why should users be expected to go and read documentation in order to
> learn that fundamental and incompatible changes to output and debug
> format has been made as part of what looks like a simple version bump?
> 
>>  And, we have CLANG38 tool chain. It generates ELF
>>  image and DWARF debug symbol format. It can work with LLVM 9.0
>>  release. Current tool chain tag name includes compiler name and
>>  version. There is no specific info in the tool chain name. The
>>  developer can get the more tool chain information from wiki page.
> 
> We aleady have the problem that people think they need to use GCC5 to
> build EDK2 since that is the highest named GCC toolchain profile.
> 
> Let's not make this situation *worse* by setting up a multidimensional
> feature matrix, based off random numerical values.
> 
> So say that we next have a pressing need to create a new toolchain
> profile for clang 10, using the old ELF mechanism. Are you then
> suggesting we set up a table on said wiki page where people have to go
> and look up what the object and debug formats are for each CLANG##
> toolchain profile?
> 
> And what if you then end up needing to do the same for the PDB
> flavour?
> 
>>  CLANG9 is designed to support Emulator for Windows host only.
> 
> Which is why it makes no sense to name it as a successor of
> CLANG38.
> 
>>  CLANG38 may be used for Emulator in Linux or Mac. I don’t
>>  try it before.
>> 
>>  CLANG9 goal is to align the same compiler in the different host
>>  development environment. It can replace VS or GCC compiler. On
>>  Windows Host, I verify VS debugger for the source level debug. On
>>  Linux host, I have not verified llvm debugger. I will investigate
>>  the debugger solution for OVMF in Linux host.
> 
> We are not asking you to throw out this toolchain profile.
> 
> We are saying that since the functionality it provides is completely
> unrelated to that of CLANG38, it should not be named in a way that
> suggests it is merely a revision update.
> 
> /
>    Leif
> 
>> Thanks
>> Liming
>> From: af...@apple.com <af...@apple.com>
>> Sent: Saturday, October 26, 2019 2:45 AM
>> To: devel@edk2.groups.io; Gao, Liming <liming....@intel.com>
>> Cc: Ni, Ray <ray...@intel.com>; Justen, Jordan L <jordan.l.jus...@intel.com>
>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool 
>> chain
>> 
>> Liming,
>> 
>> Sorry I missed this mail. Thanks for the info! I was doing some research 
>> into this too and now I think I finally understand. I think the name for the 
>> tool chain really confused me and we should think about changing the name.
>> 
>> From what I understand CLANG9 means produce PE/COFF directly and used the 
>> PDB debugging format. I see from the llvm site that the linker can produce 
>> PDB directly as you mention. This all makes sense to me now as LLVM tries to 
>> make it easy to be a drop in replacement for VC++ or GCC. So this tool chain 
>> is designed to be able to cross build a "Windows App" on a Linux or macOS. 
>> It also looks like the llvm debugger, lldb, is lagging in its support for 
>> PDB based debugging.
>> 
>> 
>> Anyway I think Leif and I agree the toolchain name is very confusing. I'd 
>> rather see it called CLANG9_WIN or CLANG_PDB.
>> 
>> 
>> On Oct 18, 2019, at 7:27 AM, Liming Gao 
>> <liming....@intel.com<mailto:liming....@intel.com>> wrote:
>> 
>> Andrew:
>> Here is the cover letter on CLANG9 introduction. 
>> https://edk2.groups.io/g/devel/message/49157
>> 
>> 1)      Yes. CLANG9 tool chain is added to directly generate PE/COFF image 
>> (EFI image).
>> This tool chain uses LLVM clang C compiler and lld linker, generates PE/COFF
>> image and PDB compatible debug symbol format. Now, it supports IA32/X64 
>> Archs.
>> LLVM clang C compiler and lld linker are the standalone tool set. They don’t 
>> depend other lib to generate PE/COFF image.
>> 
>> 2)      Yes. CLANG9 is the cross OS tool chain. It can work on 
>> Windows/Linux/Mac host OS.
>> LLVM LLD linker uses Windows style arguments. I verify CLANG9 for Ovmf3264 
>> in Windows/Linux host OS.
>> 
>> 
>> On Linux can you source level debug Ovmf?
>> 
>> 
>> 3)     This patch enables WinHost in Windows. It doesn’t enable UnixHost. 
>> Now, EmulatorPkg with CLANG9 only works on Windows Host.
>> This patch can make other modules pass build in Windows/Linux/Mac only if 
>> LLVM9 tool set is installed.
>> But, the generated image may not work on Linux/Mac. I agree below linker 
>> flags are specific to windows host.
>> So, I suggest to add the conditional statement of $(WIN_HOST_BUILD) == TRUE 
>> for them.
>> 
>> 
>> For the EmulatorPkg the Host is a native App for that OS you build on, but 
>> it seems like CLANG9 is targeted to build Windows Apps. I'm not sure  but 
>> you might be able to override all the linker commands to build a native app, 
>> or just use the system linker for the Host?
>> 
>> I'm not sure how well debugging will work mixing PDB and DWARF symbol 
>> formats?
>> 
>> Thanks,
>> 
>> Andrew Fish
>> 
>> 
>> 
>> !if $(WIN_HOST_BUILD) == TRUE
>>  GCC:*_CLANG9_*_DLINK_FLAGS     = /ALIGN:4096 /FILEALIGN:4096 
>> /SUBSYSTEM:CONSOLE
>>  GCC:DEBUG_CLANG9_*_DLINK_FLAGS = 
>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>  GCC:NOOPT_CLANG9_*_DLINK_FLAGS = 
>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>> !endif
>> 
>> Thanks
>> Liming
>> From: af...@apple.com<mailto:af...@apple.com> 
>> <af...@apple.com<mailto:af...@apple.com>>
>> Sent: Friday, October 18, 2019 1:15 AM
>> To: Ni, Ray <ray...@intel.com<mailto:ray...@intel.com>>
>> Cc: Gao, Liming <liming....@intel.com<mailto:liming....@intel.com>>; 
>> devel@edk2.groups.io<mailto:devel@edk2.groups.io>; Justen, Jordan L 
>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>>
>> Subject: Re: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
>> 
>> Ray,
>> 
>> Sorry I'm coming a little late to this and I'm confused. I have some 
>> questions?
>> 1) Does CLANG9 imply CLANGPE?
>> 2) Does CLANGPE work on Linux and macOS? Can you pass the Windows style 
>> arguments to CLANGPE linker on Linux and macOS?
>> 3) For the EmulatorPkg don't you have the extra requirement that compiler 
>> needs a standard C lib (or platform specific libs) to function?
>>       a) GCC:*_CLANG9_*_DLINK_FLAGS in EmulatorPkg.dsc seems to imply the 
>> Linux and macOS systems will have a Windows SKD dir and a lot of Windows 
>> DLLs? Does all that come when you install CLANG9 when you install it on 
>> Linux or macOS?
>> 
>> 
>> 
>> So I guess I'm asking is the linker really the same for CLANG9 on all 
>> systems? I guess the answer could be yes, but it seems the C lib for the 
>> Host App is still an App for that OS and is OS dependent?
>> 
>> 
>> 
>> Sorry if I'm missing something fundamental and this is a dumb question.
>> 
>> 
>> 
>> Thanks,
>> 
>> 
>> 
>> Andrew Fish
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On Oct 17, 2019, at 12:27 AM, Ni, Ray 
>> <ray...@intel.com<mailto:ray...@intel.com>> wrote:
>> 
>> Liming,
>> Emulator is using a generic SEC module. The host specific module is called 
>> "Host".
>> So I prefer to change the macro to "WIN_HOST_BUILD", with this change, 
>> Reviewed-by: Ray Ni <ray...@intel.com<mailto:ray...@intel.com>>
>> 
>> 
>> 
>> -----Original Message-----
>> From: Gao, Liming <liming....@intel.com<mailto:liming....@intel.com>>
>> Sent: Thursday, October 17, 2019 2:56 PM
>> To: devel@edk2.groups.io<mailto:devel@edk2.groups.io>
>> Cc: Justen, Jordan L 
>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>>; Andrew Fish
>> <af...@apple.com<mailto:af...@apple.com>>; Ni, Ray 
>> <ray...@intel.com<mailto:ray...@intel.com>>
>> Subject: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
>> 
>> BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1603
>> 1. Add WIN_SEC_BUILD macro check for CLANG9 tool chain build -p
>> EmulatorPkg\EmulatorPkg.dsc -a IA32 -DWIN_SEC_BUILD=TRUE -t CLANG9
>> build -p EmulatorPkg\EmulatorPkg.dsc -a X64 -DWIN_SEC_BUILD=TRUE -t
>> CLANG9 2. Append CLANG CC and LINK flags to generate windows HOST.
>> 3. Fix WinHost issue to call GetProcessAffinityMask() API.
>>  The input parameter should be UINTN pointer instead of UINT32 pointer.
>> 
>> Cc: Jordan Justen 
>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>>
>> Cc: Andrew Fish <af...@apple.com<mailto:af...@apple.com>>
>> Cc: Ray Ni <ray...@intel.com<mailto:ray...@intel.com>>
>> Signed-off-by: Liming Gao <liming....@intel.com<mailto:liming....@intel.com>>
>> ---
>> EmulatorPkg/Win/Host/WinHost.c   | 6 +++---
>> EmulatorPkg/EmulatorPkg.dsc      | 7 ++++++-
>> EmulatorPkg/Win/Host/WinHost.inf | 6 ++++++
>> 3 files changed, 15 insertions(+), 4 deletions(-)
>> 
>> diff --git a/EmulatorPkg/Win/Host/WinHost.c
>> b/EmulatorPkg/Win/Host/WinHost.c index 9aba3c8959..e40ce32548 100644
>> --- a/EmulatorPkg/Win/Host/WinHost.c
>> +++ b/EmulatorPkg/Win/Host/WinHost.c
>> @@ -356,7 +356,7 @@ Returns:
>> INTN
>> EFIAPI
>> main (
>> -  IN  INTN  Argc,
>> +  IN  INT  Argc,
>>  IN  CHAR8 **Argv,
>>  IN  CHAR8 **Envp
>>  )
>> @@ -391,8 +391,8 @@ Returns:
>>  VOID                  *SecFile;
>>  CHAR16                *MemorySizeStr;
>>  CHAR16                *FirmwareVolumesStr;
>> -  UINT32                ProcessAffinityMask;
>> -  UINT32                SystemAffinityMask;
>> +  UINTN                 ProcessAffinityMask;
>> +  UINTN                 SystemAffinityMask;
>>  INT32                 LowBit;
>> 
>>  //
>> diff --git a/EmulatorPkg/EmulatorPkg.dsc b/EmulatorPkg/EmulatorPkg.dsc
>> index 20f1187713..72532f5daf 100644
>> --- a/EmulatorPkg/EmulatorPkg.dsc
>> +++ b/EmulatorPkg/EmulatorPkg.dsc
>> @@ -237,9 +237,10 @@
>> 
>> [Components]
>> !if "IA32" in $(ARCH) || "X64" in $(ARCH)
>> -  !if "MSFT" in $(FAMILY)
>> +  !if "MSFT" in $(FAMILY) || $(WIN_SEC_BUILD) == TRUE
>>    ##
>>    #  Emulator, OS WIN application
>> +    #  CLANG9 is cross OS tool chain. It depends on WIN_SEC_BUILD macro.
>>    ##
>>    EmulatorPkg/Win/Host/WinHost.inf
>>  !else
>> @@ -419,7 +420,11 @@
>> 
>>  MSFT:DEBUG_*_*_CC_FLAGS = /Od /Oy-
>>  MSFT:NOOPT_*_*_CC_FLAGS = /Od /Oy-
>> +  GCC:DEBUG_CLANG9_*_CC_FLAGS =-O0 -Wno-unused-command-line-
>> argument
>> + -Wno-incompatible-pointer-types -Wno-enum-conversion
>> + -Wno-incompatible-pointer-types -Wno-sometimes-uninitialized
>> + -Wno-constant-conversion -Wno-main-return-type
>> 
>>  MSFT:*_*_*_DLINK_FLAGS     = /ALIGN:4096 /FILEALIGN:4096
>> /SUBSYSTEM:CONSOLE
>>  MSFT:DEBUG_*_*_DLINK_FLAGS =
>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>  MSFT:NOOPT_*_*_DLINK_FLAGS =
>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>> +  GCC:*_CLANG9_*_DLINK_FLAGS     = /ALIGN:4096 /FILEALIGN:4096
>> /SUBSYSTEM:CONSOLE
>> +  GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>> + GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>> diff --git a/EmulatorPkg/Win/Host/WinHost.inf
>> b/EmulatorPkg/Win/Host/WinHost.inf
>> index 631d5a6470..1adca10d79 100644
>> --- a/EmulatorPkg/Win/Host/WinHost.inf
>> +++ b/EmulatorPkg/Win/Host/WinHost.inf
>> @@ -95,3 +95,9 @@
>>  MSFT:*_VS2017_X64_DLINK_FLAGS      =
>> /LIBPATH:"%VCToolsInstallDir%lib\x64"
>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64"
>> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64"
>> /NOLOGO /SUBSYSTEM:CONSOLE /NODEFAULTLIB /IGNORE:4086 /MAP
>> /OPT:REF /DEBUG /MACHINE:AMD64 /LTCG Kernel32.lib MSVCRTD.lib
>> vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib Winmm.lib Advapi32.lib
>>  MSFT:*_*_X64_ASM_FLAGS            == /nologo /W3 /WX /c /Cx /Zd /W0 /Zi
>>  MSFT:*_*_X64_ASMLINK_FLAGS        == /link /nologo
>> +
>> +  GCC:*_CLANG9_X64_DLINK_FLAGS ==
>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000
>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64"
>> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64"
>> /LIBPATH:"%VCToolsInstallDir%lib\x64"   /NOLOGO /SUBSYSTEM:CONSOLE
>> /NODEFAULTLIB /IGNORE:4086  /OPT:REF /DEBUG /MACHINE:AMD64
>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib
>> Winmm.lib Advapi32.lib /lldmap
>> /EXPORT:InitializeDriver=_ModuleEntryPoint
>> +  GCC:*_CLANG9_X64_CC_FLAGS == -m64 -g -fshort-wchar
>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D
>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path  -D UNICODE
>> -D
>> + _CRT_SECURE_NO_DEPRECATE
>> +
>> +  GCC:*_CLANG9_IA32_DLINK_FLAGS ==
>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000
>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x86"
>> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x86"
>> /LIBPATH:"%VCToolsInstallDir%ib\x86"   /NOLOGO /SUBSYSTEM:CONSOLE
>> /NODEFAULTLIB /IGNORE:4086  /OPT:REF /DEBUG /MACHINE:I386
>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib
>> Winmm.lib Advapi32.lib /lldmap
>> /EXPORT:InitializeDriver=_ModuleEntryPoint
>> +  GCC:*_CLANG9_IA32_CC_FLAGS == -m32 -g -fshort-wchar
>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D
>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path  -D UNICODE
>> -D
>> + _CRT_SECURE_NO_DEPRECATE
>> --
>> 2.13.0.windows.1
>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> 


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