Either works for me too. I like the PDE ending a little more, but agree it is a little more obscure. > On Nov 11, 2019, at 8:39 AM, Leif Lindholm <leif.lindh...@linaro.org> wrote: > > On Fri, Nov 08, 2019 at 03:34:59AM +0000, Ni, Ray wrote: >> Liming, >> PE is UEFI spec required executable binary format. I like CLANGPDB >> more than CLANGPE given LLVM may generate DRAWF debug symbol even >> when generating PE. > > Just a comment here to point out that while (as I stated in reply to > Liming) my preference would be CLANGPE, I see the logic in the above, > and would be happy with either. > > (My reason for preferring CLANGPE is not exactly techincal - I just > expect more people to know what PE is than who know what PDB is.) > > Regards, > > Leif > >>> -----Original Message----- >>> From: Gao, Liming <liming....@intel.com> >>> Sent: Friday, November 8, 2019 9:50 AM >>> To: devel@edk2.groups.io; leif.lindh...@linaro.org; Andrew Fish >>> <af...@apple.com> >>> Cc: Ni, Ray <ray...@intel.com>; Justen, Jordan L >>> <jordan.l.jus...@intel.com>; Gao, Liming <liming....@intel.com>; Shi, >>> Steven <steven....@intel.com> >>> Subject: RE: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool >>> chain >>> >>> Andrew and Leif: >>> Thanks for your comment. CLANG9 is different from CLANG38. And, CLANG9 >>> will support LLVM9 or the above. >>> So, this tool chain should have the specific word for its purpose, and >>> remove the version 9 to avoid the confuse. >>> >>> I prefer the tool chain name as CLANGPE or CLANGPDB. CLANGPE may be >>> better. Now, CLANG9 tool chain >>> build rule family just uses CLANGPE. CLANGPE lets user know this tool >>> chain generates PE/COFF image. >>> And, PE/COFF image debug symbol is PDB. So, PE also means PDB. >>> >>> Last, I just review the changes. Tool chain name update is not big. If you >>> accept CLANGPE as tool chain name, >>> I will send the patch soon to catch 201911 stable tag. >>> >>> Thanks >>> Liming >>>> -----Original Message----- >>>> From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf Of Leif >>>> Lindholm >>>> Sent: Friday, November 08, 2019 2:37 AM >>>> To: Andrew Fish <af...@apple.com> >>>> Cc: devel@edk2.groups.io; Gao, Liming <liming....@intel.com>; Ni, Ray >>>> <ray...@intel.com>; Justen, Jordan L <jordan.l.jus...@intel.com> >>>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool >>>> chain >>>> >>>> Hi Andrew, >>>> >>>> Yeah, I'm pretty easy with regards to what we change it to. >>>> Although if we're bikeshedding, I would prefer not using _ in the >>>> toolchain profile name. >>>> >>>> I'm ... optimistic ... it won't break any of my existing scripts, but >>>> since the build system uses it as a >>>> <toolchain profile>_<architecture>_<build target> separator, it would >>>> be nice if we didn't risk confusion there. >>>> >>>> (I would be totally happy with PECLANG, CLANGPE, PDBCLANG, CLANGPDB or >>>> something along those lines.) >>>> >>>> Regards, >>>> >>>> Leif >>>> >>>> On Thu, Nov 07, 2019 at 11:54:04AM -0600, Andrew Fish wrote: >>>>> Leif, >>>>> >>>>> I think I proposed CLANG_PDB or CLANG_PECOFF. I seem to like >>>> CLANG_PDB as assuming the PDE debugging experience is awesome/exists >>>> on Linux and macOS is not a given. >>>>> >>>>> Thanks, >>>>> >>>>> Andrew Fish >>>>> >>>>>> On Nov 7, 2019, at 11:19 AM, Leif Lindholm <leif.lindh...@linaro.org> >>>> wrote: >>>>>> >>>>>> Oops, sorry, missed this in search. >>>>>> >>>>>> On Wed, Oct 30, 2019 at 03:43:44PM +0000, Liming Gao wrote: >>>>>>> Andrew: >>>>>>> >>>>>>> I prefer to keep short CLANG9 as the tool chain name. I add wiki >>>>>>> page >>>>>>> https://github.com/tianocore/tianocore.github.io/wiki/CLANG9-Tools- >>>> Chain >>>>>>> to introduce it. >>>>>> >>>>>> Why should users be expected to go and read documentation in order to >>>>>> learn that fundamental and incompatible changes to output and debug >>>>>> format has been made as part of what looks like a simple version bump? >>>>>> >>>>>>> And, we have CLANG38 tool chain. It generates ELF >>>>>>> image and DWARF debug symbol format. It can work with LLVM 9.0 >>>>>>> release. Current tool chain tag name includes compiler name and >>>>>>> version. There is no specific info in the tool chain name. The >>>>>>> developer can get the more tool chain information from wiki page. >>>>>> >>>>>> We aleady have the problem that people think they need to use GCC5 to >>>>>> build EDK2 since that is the highest named GCC toolchain profile. >>>>>> >>>>>> Let's not make this situation *worse* by setting up a multidimensional >>>>>> feature matrix, based off random numerical values. >>>>>> >>>>>> So say that we next have a pressing need to create a new toolchain >>>>>> profile for clang 10, using the old ELF mechanism. Are you then >>>>>> suggesting we set up a table on said wiki page where people have to go >>>>>> and look up what the object and debug formats are for each CLANG## >>>>>> toolchain profile? >>>>>> >>>>>> And what if you then end up needing to do the same for the PDB >>>>>> flavour? >>>>>> >>>>>>> CLANG9 is designed to support Emulator for Windows host only. >>>>>> >>>>>> Which is why it makes no sense to name it as a successor of >>>>>> CLANG38. >>>>>> >>>>>>> CLANG38 may be used for Emulator in Linux or Mac. I don’t >>>>>>> try it before. >>>>>>> >>>>>>> CLANG9 goal is to align the same compiler in the different host >>>>>>> development environment. It can replace VS or GCC compiler. On >>>>>>> Windows Host, I verify VS debugger for the source level debug. On >>>>>>> Linux host, I have not verified llvm debugger. I will investigate >>>>>>> the debugger solution for OVMF in Linux host. >>>>>> >>>>>> We are not asking you to throw out this toolchain profile. >>>>>> >>>>>> We are saying that since the functionality it provides is completely >>>>>> unrelated to that of CLANG38, it should not be named in a way that >>>>>> suggests it is merely a revision update. >>>>>> >>>>>> / >>>>>> Leif >>>>>> >>>>>>> Thanks >>>>>>> Liming >>>>>>> From: af...@apple.com <af...@apple.com> >>>>>>> Sent: Saturday, October 26, 2019 2:45 AM >>>>>>> To: devel@edk2.groups.io; Gao, Liming <liming....@intel.com> >>>>>>> Cc: Ni, Ray <ray...@intel.com>; Justen, Jordan L >>>> <jordan.l.jus...@intel.com> >>>>>>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 >>>> tool chain >>>>>>> >>>>>>> Liming, >>>>>>> >>>>>>> Sorry I missed this mail. Thanks for the info! I was doing some research >>>> into this too and now I think I finally understand. I think the name for >>>> the tool >>>> chain really confused me and we should think about changing the name. >>>>>>> >>>>>>> From what I understand CLANG9 means produce PE/COFF directly and >>>> used the PDB debugging format. I see from the llvm site that the linker can >>>> produce PDB directly as you mention. This all makes sense to me now as LLVM >>>> tries to make it easy to be a drop in replacement for VC++ or GCC. So this >>>> tool >>>> chain is designed to be able to cross build a "Windows App" on a Linux or >>>> macOS. It also looks like the llvm debugger, lldb, is lagging in its >>>> support for >>>> PDB based debugging. >>>>>>> >>>>>>> >>>>>>> Anyway I think Leif and I agree the toolchain name is very confusing. >>>>>>> I'd >>>> rather see it called CLANG9_WIN or CLANG_PDB. >>>>>>> >>>>>>> >>>>>>> On Oct 18, 2019, at 7:27 AM, Liming Gao >>>> <liming....@intel.com<mailto:liming....@intel.com>> wrote: >>>>>>> >>>>>>> Andrew: >>>>>>> Here is the cover letter on CLANG9 introduction. >>>> https://edk2.groups.io/g/devel/message/49157 >>>>>>> >>>>>>> 1) Yes. CLANG9 tool chain is added to directly generate PE/COFF >>>>>>> image >>>> (EFI image). >>>>>>> This tool chain uses LLVM clang C compiler and lld linker, generates >>>> PE/COFF >>>>>>> image and PDB compatible debug symbol format. Now, it supports >>>> IA32/X64 Archs. >>>>>>> LLVM clang C compiler and lld linker are the standalone tool set. They >>>> don’t depend other lib to generate PE/COFF image. >>>>>>> >>>>>>> 2) Yes. CLANG9 is the cross OS tool chain. It can work on >>>> Windows/Linux/Mac host OS. >>>>>>> LLVM LLD linker uses Windows style arguments. I verify CLANG9 for >>>> Ovmf3264 in Windows/Linux host OS. >>>>>>> >>>>>>> >>>>>>> On Linux can you source level debug Ovmf? >>>>>>> >>>>>>> >>>>>>> 3) This patch enables WinHost in Windows. It doesn’t enable >>>>>>> UnixHost. >>>> Now, EmulatorPkg with CLANG9 only works on Windows Host. >>>>>>> This patch can make other modules pass build in Windows/Linux/Mac >>>> only if LLVM9 tool set is installed. >>>>>>> But, the generated image may not work on Linux/Mac. I agree below >>>> linker flags are specific to windows host. >>>>>>> So, I suggest to add the conditional statement of $(WIN_HOST_BUILD) >>>> == TRUE for them. >>>>>>> >>>>>>> >>>>>>> For the EmulatorPkg the Host is a native App for that OS you build on, >>>>>>> but >>>> it seems like CLANG9 is targeted to build Windows Apps. I'm not sure but >>>> you >>>> might be able to override all the linker commands to build a native app, >>>> or just >>>> use the system linker for the Host? >>>>>>> >>>>>>> I'm not sure how well debugging will work mixing PDB and DWARF >>>> symbol formats? >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> Andrew Fish >>>>>>> >>>>>>> >>>>>>> >>>>>>> !if $(WIN_HOST_BUILD) == TRUE >>>>>>> GCC:*_CLANG9_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096 >>>> /SUBSYSTEM:CONSOLE >>>>>>> GCC:DEBUG_CLANG9_*_DLINK_FLAGS = >>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>> GCC:NOOPT_CLANG9_*_DLINK_FLAGS = >>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>> !endif >>>>>>> >>>>>>> Thanks >>>>>>> Liming >>>>>>> From: af...@apple.com<mailto:af...@apple.com> >>>> <af...@apple.com<mailto:af...@apple.com>> >>>>>>> Sent: Friday, October 18, 2019 1:15 AM >>>>>>> To: Ni, Ray <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>> Cc: Gao, Liming <liming....@intel.com<mailto:liming....@intel.com>>; >>>> devel@edk2.groups.io<mailto:devel@edk2.groups.io>; Justen, Jordan L >>>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>> >>>>>>> Subject: Re: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain >>>>>>> >>>>>>> Ray, >>>>>>> >>>>>>> Sorry I'm coming a little late to this and I'm confused. I have some >>>> questions? >>>>>>> 1) Does CLANG9 imply CLANGPE? >>>>>>> 2) Does CLANGPE work on Linux and macOS? Can you pass the Windows >>>> style arguments to CLANGPE linker on Linux and macOS? >>>>>>> 3) For the EmulatorPkg don't you have the extra requirement that >>>> compiler needs a standard C lib (or platform specific libs) to function? >>>>>>> a) GCC:*_CLANG9_*_DLINK_FLAGS in EmulatorPkg.dsc seems to >>>> imply the Linux and macOS systems will have a Windows SKD dir and a lot of >>>> Windows DLLs? Does all that come when you install CLANG9 when you install >>>> it on Linux or macOS? >>>>>>> >>>>>>> >>>>>>> >>>>>>> So I guess I'm asking is the linker really the same for CLANG9 on all >>>> systems? I guess the answer could be yes, but it seems the C lib for the >>>> Host >>>> App is still an App for that OS and is OS dependent? >>>>>>> >>>>>>> >>>>>>> >>>>>>> Sorry if I'm missing something fundamental and this is a dumb question. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> >>>>>>> >>>>>>> Andrew Fish >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Oct 17, 2019, at 12:27 AM, Ni, Ray >>>> <ray...@intel.com<mailto:ray...@intel.com>> wrote: >>>>>>> >>>>>>> Liming, >>>>>>> Emulator is using a generic SEC module. The host specific module is >>>>>>> called >>>> "Host". >>>>>>> So I prefer to change the macro to "WIN_HOST_BUILD", with this change, >>>> Reviewed-by: Ray Ni <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: Gao, Liming <liming....@intel.com<mailto:liming....@intel.com>> >>>>>>> Sent: Thursday, October 17, 2019 2:56 PM >>>>>>> To: devel@edk2.groups.io<mailto:devel@edk2.groups.io> >>>>>>> Cc: Justen, Jordan L >>>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>>; Andrew >>>> Fish >>>>>>> <af...@apple.com<mailto:af...@apple.com>>; Ni, Ray >>>> <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>> Subject: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain >>>>>>> >>>>>>> BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1603 >>>>>>> 1. Add WIN_SEC_BUILD macro check for CLANG9 tool chain build -p >>>>>>> EmulatorPkg\EmulatorPkg.dsc -a IA32 -DWIN_SEC_BUILD=TRUE -t >>>> CLANG9 >>>>>>> build -p EmulatorPkg\EmulatorPkg.dsc -a X64 -DWIN_SEC_BUILD=TRUE -t >>>>>>> CLANG9 2. Append CLANG CC and LINK flags to generate windows HOST. >>>>>>> 3. Fix WinHost issue to call GetProcessAffinityMask() API. >>>>>>> The input parameter should be UINTN pointer instead of UINT32 pointer. >>>>>>> >>>>>>> Cc: Jordan Justen >>>> <jordan.l.jus...@intel.com<mailto:jordan.l.jus...@intel.com>> >>>>>>> Cc: Andrew Fish <af...@apple.com<mailto:af...@apple.com>> >>>>>>> Cc: Ray Ni <ray...@intel.com<mailto:ray...@intel.com>> >>>>>>> Signed-off-by: Liming Gao >>>> <liming....@intel.com<mailto:liming....@intel.com>> >>>>>>> --- >>>>>>> EmulatorPkg/Win/Host/WinHost.c | 6 +++--- >>>>>>> EmulatorPkg/EmulatorPkg.dsc | 7 ++++++- >>>>>>> EmulatorPkg/Win/Host/WinHost.inf | 6 ++++++ >>>>>>> 3 files changed, 15 insertions(+), 4 deletions(-) >>>>>>> >>>>>>> diff --git a/EmulatorPkg/Win/Host/WinHost.c >>>>>>> b/EmulatorPkg/Win/Host/WinHost.c index 9aba3c8959..e40ce32548 >>>> 100644 >>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.c >>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.c >>>>>>> @@ -356,7 +356,7 @@ Returns: >>>>>>> INTN >>>>>>> EFIAPI >>>>>>> main ( >>>>>>> - IN INTN Argc, >>>>>>> + IN INT Argc, >>>>>>> IN CHAR8 **Argv, >>>>>>> IN CHAR8 **Envp >>>>>>> ) >>>>>>> @@ -391,8 +391,8 @@ Returns: >>>>>>> VOID *SecFile; >>>>>>> CHAR16 *MemorySizeStr; >>>>>>> CHAR16 *FirmwareVolumesStr; >>>>>>> - UINT32 ProcessAffinityMask; >>>>>>> - UINT32 SystemAffinityMask; >>>>>>> + UINTN ProcessAffinityMask; >>>>>>> + UINTN SystemAffinityMask; >>>>>>> INT32 LowBit; >>>>>>> >>>>>>> // >>>>>>> diff --git a/EmulatorPkg/EmulatorPkg.dsc >>>> b/EmulatorPkg/EmulatorPkg.dsc >>>>>>> index 20f1187713..72532f5daf 100644 >>>>>>> --- a/EmulatorPkg/EmulatorPkg.dsc >>>>>>> +++ b/EmulatorPkg/EmulatorPkg.dsc >>>>>>> @@ -237,9 +237,10 @@ >>>>>>> >>>>>>> [Components] >>>>>>> !if "IA32" in $(ARCH) || "X64" in $(ARCH) >>>>>>> - !if "MSFT" in $(FAMILY) >>>>>>> + !if "MSFT" in $(FAMILY) || $(WIN_SEC_BUILD) == TRUE >>>>>>> ## >>>>>>> # Emulator, OS WIN application >>>>>>> + # CLANG9 is cross OS tool chain. It depends on WIN_SEC_BUILD >>>> macro. >>>>>>> ## >>>>>>> EmulatorPkg/Win/Host/WinHost.inf >>>>>>> !else >>>>>>> @@ -419,7 +420,11 @@ >>>>>>> >>>>>>> MSFT:DEBUG_*_*_CC_FLAGS = /Od /Oy- >>>>>>> MSFT:NOOPT_*_*_CC_FLAGS = /Od /Oy- >>>>>>> + GCC:DEBUG_CLANG9_*_CC_FLAGS =-O0 -Wno-unused-command- >>>> line- >>>>>>> argument >>>>>>> + -Wno-incompatible-pointer-types -Wno-enum-conversion >>>>>>> + -Wno-incompatible-pointer-types -Wno-sometimes-uninitialized >>>>>>> + -Wno-constant-conversion -Wno-main-return-type >>>>>>> >>>>>>> MSFT:*_*_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096 >>>>>>> /SUBSYSTEM:CONSOLE >>>>>>> MSFT:DEBUG_*_*_DLINK_FLAGS = >>>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>> MSFT:NOOPT_*_*_DLINK_FLAGS = >>>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>> + GCC:*_CLANG9_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096 >>>>>>> /SUBSYSTEM:CONSOLE >>>>>>> + GCC:DEBUG_CLANG9_*_DLINK_FLAGS = >>>>>>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>> + GCC:NOOPT_CLANG9_*_DLINK_FLAGS = >>>>>>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000 >>>>>>> diff --git a/EmulatorPkg/Win/Host/WinHost.inf >>>>>>> b/EmulatorPkg/Win/Host/WinHost.inf >>>>>>> index 631d5a6470..1adca10d79 100644 >>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.inf >>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.inf >>>>>>> @@ -95,3 +95,9 @@ >>>>>>> MSFT:*_VS2017_X64_DLINK_FLAGS = >>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64" >>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64" >>>>>>> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64" >>>>>>> /NOLOGO /SUBSYSTEM:CONSOLE /NODEFAULTLIB /IGNORE:4086 /MAP >>>>>>> /OPT:REF /DEBUG /MACHINE:AMD64 /LTCG Kernel32.lib MSVCRTD.lib >>>>>>> vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib Winmm.lib Advapi32.lib >>>>>>> MSFT:*_*_X64_ASM_FLAGS == /nologo /W3 /WX /c /Cx /Zd /W0 >>>> /Zi >>>>>>> MSFT:*_*_X64_ASMLINK_FLAGS == /link /nologo >>>>>>> + >>>>>>> + GCC:*_CLANG9_X64_DLINK_FLAGS == >>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000 >>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb" >>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64" >>>>>>> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64" >>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64" /NOLOGO >>>> /SUBSYSTEM:CONSOLE >>>>>>> /NODEFAULTLIB /IGNORE:4086 /OPT:REF /DEBUG /MACHINE:AMD64 >>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib >>>>>>> Winmm.lib Advapi32.lib /lldmap >>>>>>> /EXPORT:InitializeDriver=_ModuleEntryPoint >>>>>>> + GCC:*_CLANG9_X64_CC_FLAGS == -m64 -g -fshort-wchar >>>>>>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D >>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path -D >>>> UNICODE >>>>>>> -D >>>>>>> + _CRT_SECURE_NO_DEPRECATE >>>>>>> + >>>>>>> + GCC:*_CLANG9_IA32_DLINK_FLAGS == >>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000 >>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb" >>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x86" >>>>>>> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x86" >>>>>>> /LIBPATH:"%VCToolsInstallDir%ib\x86" /NOLOGO >>>> /SUBSYSTEM:CONSOLE >>>>>>> /NODEFAULTLIB /IGNORE:4086 /OPT:REF /DEBUG /MACHINE:I386 >>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib >>>>>>> Winmm.lib Advapi32.lib /lldmap >>>>>>> /EXPORT:InitializeDriver=_ModuleEntryPoint >>>>>>> + GCC:*_CLANG9_IA32_CC_FLAGS == -m32 -g -fshort-wchar >>>>>>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D >>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path -D >>>> UNICODE >>>>>>> -D >>>>>>> + _CRT_SECURE_NO_DEPRECATE >>>>>>> -- >>>>>>> 2.13.0.windows.1 >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>
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