Hi Tim,

That sounds really interesting.  So I assume by "Flash API" and CreateJS
that you are mostly replicating the Sprite/DisplayObject APIs?  There is a
separate effort that I think is biased towards Stage3D that is called
SpriteFlexJS.

Anyway, before I go grabbing your repo and trying to get set up, it would
be more helpful to me if you could try to reduce this down into fewer
pieces and file a JIRA.  If you have a HelloWorld and a SWC that might be
a good starting point.

Thanks,
-Alex


On 3/13/17, 8:04 PM, "Tim Diggle" <tim.diggle...@gmail.com> wrote:

>Hi all,
>
>I've been working on wrapping the existing create JS support in Flex JS in
>an API structure which is identical to the Flash API - the hope is that
>eventually this will make it easy to port legacy FLash projects to Flex
>JS.
>
>I've managed to get some basic support for graphical shapes and loading
>bitmaps, but the compiling seems very temperamental, in particular it
>seems
>to not include the needed javascript includes if I call the API classes
>from anywhere other than the root main class of a program.
>
>I've put the whole thing on Github under a BSD license and included a read
>me showing how to build the SWC and a description of how to repro the
>issues I'm having. I was wondering if any of you would like to try and
>build it - anyone who can see if I'm missing a key step in building the
>framework SWC which is causing it to miss linkages etc?
>
>If you look at the project source, you can see that the majority of it is
>cloning the classes and function calls from the AS3 reference, usually
>wrapping an equivalent from Flex JS. Eventually I'll probably move to Web
>GL for performance.
>
>Also, please let me know if there's a similar initiative further along
>that
>I can contribute to instead? I haven't seen anything. If not, if anyone
>wants to help out then great.
>
>Github project here:
>
>https://github.com/tdprogramming/subflash/
>
>Thanks all
>
>Tim

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