Sorry, I am jumping into this slightly old thread. Just catching up with all the emails :-)
A bit of a background to the Graphics package in FlexJS: The goal was to make it possible to write MXMLG/FXG syntax in FlexJS and have it compiled to SVG for the HTML/JS implementation. It was not originally intended to be swappable with Canvas drawing API. The biggest reason for this is that SVG is retain mode whereas Canvas is paint and forget mode. Which means that after drawing on the screen, it is possible to target the individual drawing elements and manipulate them. With MXML this is easily possible to do this: <Rect id="myRect" x="0" y="0" width="100" height="100"> <fill> <SolidColorFill id="myColorFill" color="FF0000" /> </fill> </Rect> Elsewhere, in code, you could do things like: myRect.height = 500; myColorFill.color = #00FF00; The way the current graphics package in FlexJS is implemented, this code will work fine in transpiled SVG/JS as well. I don't think that this will be easily doable with a Canvas drawing API. The entire canvas is one DOM element. Anything drawn inside Canvas cannot be (easily) accessible. Unless you want to setup everything and draw it again. Even then, you wont be able to target individual elements with mouse events. Applications like Charts, for example have the need to be interactive. You want to be able to enlarge a circle when you mouseover, etc. With a Canvas implementation these kind of things are not possible. As you mentioned in another email, Canvas has a lot of similarities to Flash's drawing API, but the FlexJS graphics package is an abstraction of the Flash drawing api which provides a set of SVG like drawing elements. Thanks, Om On Thu, Jul 21, 2016 at 11:59 AM, Alex Harui <aha...@adobe.com> wrote: > > > On 7/21/16, 11:56 AM, "Harbs" <harbs.li...@gmail.com> wrote: > > >I’m with you. > > > >If the transform stuff has too much overhead, I’d do it as a Bead. We’ll > >see how it goes… > > > >Let’s discuss this some more once we’ve done some of this implementation > >so there’s something concrete to discuss. > > Sounds good. IIRC, some of the current design was motivated by some > FXG/SVG handling, so keep that in mind as well. I don't have any set > opinions on how things end up as long as there is bias towards low > overhead in the JS implementations and it is pay-as-you-go. > > Thanks, > -Alex > >