Well, FDT has a “Use As Runtime Shared Code” checkbox which is enabled by default for playerglobal and js.swc. Those are the two swcs enabled by default if you start a AS project for FlexJS. I’m not sure how it determines that under the hood. Presumably, it’s hard coded.
I know they have a mechanism for specifying if a swc file is supposed to be cross-compiled in the template file on a case-by-case basis. It would be a “nice to have” if there’s some way for IDEs to know which swcs are which automatically. I’m not sure whether the best way to do this is by swc location, convention, meta-data, or what… On May 13, 2016, at 8:34 AM, Alex Harui <aha...@adobe.com> wrote: > > > On 5/12/16, 10:18 PM, "Harbs" <harbs.li...@gmail.com> wrote: > >> Does any of this effect how IDEs can determine if a swc is an >> extern/typdef or a regular swc? > > Are IDEs doing this determination today? > > -Alex >