Yes. They do. Pretty exciting!

Question:

The release js for the data binding example is 432 KB. Why is it so big?

On Oct 21, 2015, at 1:25 AM, Alex Harui <aha...@adobe.com> wrote:

> Yay!  So in the examples folder, should be some examples in bin/js-debug
> and bin-debug folders.  They should run and work mostly.
> 
> Thanks for sticking with it.
> -Alex
> 
> On 10/20/15, 3:17 PM, "Harbs" <harbs.li...@gmail.com> wrote:
> 
>> OK. I feel like I just took a big step in the right direction! :-)
>> 
>> approve:
>> 
>> +1
>> Package 
>> http://apacheflexbuild.cloudapp.net:8080/job/flex-asjs/lastSuccessfulBuild
>> /artifact/out/apache-flex-flexjs-0.5.0-src.tar.gz
>> Java 1.7
>> OS: Mac OS X x86_64 10.9.5
>> Source kit signatures match: y
>> Source kit builds: y
>> README is ok: y
>> RELEASE_NOTES is ok: y
>> NOTICE is ok: y
>> LICENSE is ok: y
>> No unapproved licenses or archives: y
>> No unapproved binaries: y
>>              
>> 
>> main:
>> 
>> BUILD SUCCESSFUL
>> Total time: 9 minutes 12 seconds
>> 
>> (There’s still parts of this process that’s a bit fuzzy to me, but things
>> are definitely getting clearer.)
>> 
>> On Oct 14, 2015, at 10:09 AM, Alex Harui <aha...@adobe.com> wrote:
>> 
>>> Hi,
>>> 
>>> Similar to the FalconJX discuss thread, I spent some time today trying
>>> to
>>> make the FlexJS release testing simpler.  And like for FalconJX, it
>>> would
>>> be great for folks to try it and report issues.
>>> 
>>> You still need to set up the pre-requisites manually (Ant, Java, AIR,
>>> Flash playerglobal, Flash Player Debugger), but ‘ant all’ should now run
>>> without needing flex-sdk or flex-asjs or any other repo.  Of course, my
>>> system isn’t quite as ‘clean’ as some of yours so I may have missed
>>> something.
>>> 
>>> For FlexJS, I opted to update the ApproveFlexJS script so that pull a
>>> binary release of FalconJX and FlexUnit so you don’t need to set up any
>>> additional environment variables.  Note, though, that I did not put the
>>> logic to pull those binary releases into the main build scripts because,
>>> at least for me as a developer, I don’t want to be working against
>>> binary
>>> artifacts, I want to be working against the various repos.
>>> 
>>> So, to try out my latest attempt at simplification, you must use the
>>> ApproveFlexJS script which you can get from [1].  See the steps below:
>>> 
>>> 0) Make sure Ant and Java are in the path, and set up AIR_HOME,
>>> PLAYERGLOBAL_HOME and FLASHPLAYER_DEBUGGER environment variables if you
>>> haven’t already.  Then:
>>> 1) create an empty folder.
>>> 2) Copy ApproveFlexJS.xml from the flex-asjs repo or download it here
>>> [1] and copy it into the empty folder
>>> 3) From the empty folder, run ‘ant -e -f ApproveFlexJS.xml
>>> -Drelease.version=0.5.0’
>>> 
>>> It will take you through examining the notice files and then at the end,
>>> it should download FalconJX and FlexUnit, then build FlexJS and run its
>>> tests unattended.
>>> 
>>> If you want to grab the bits manually, they are here [2].
>>> 
>>> Thanks in advance for trying it.
>>> -Alex
>>> 
>>> [1] 
>>> 
>>> https://git-wip-us.apache.org/repos/asf/flex-sdk/repo?p=flex-asjs.git;a=b
>>> lo
>>> b_plain;f=ApproveFlexJS.xml;hb=refs/heads/develop
>>> [2] 
>>> 
>>> http://apacheflexbuild.cloudapp.net:8080/job/flex-asjs/lastSuccessfulBuil
>>> d/
>>> artifact/out/
>>> 
>>> 
>> 
> 

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