Actually all you should have to do is use the archetype I added to Flexmojos 
7.1.0-SNAPSHOT.
That should generate a dummy air based mobile application with all the config 
options you need to Build all sorts of formats.

mvn archetype:generate 
-DarchetypeRepository=https://oss.sonatype.org/content/repositories/snapshots 
-DarchetypeGroupId=org.sonatype.flexmojos 
-DarchetypeArtifactId=flexmojos-archetypes-mobile-application 
-DarchetypeVersion=7.1.0-SNAPSHOT

The generated project should already make use of the flex-sdk-converter and 
download whatever it needs. Only thing you might need is for iOS packaging a 
developer certificate and a provisioning profile.

See: 
https://cwiki.apache.org/confluence/pages/viewpage.action?pageId=56066428

Chris

-----Ursprüngliche Nachricht-----
Von: omup...@gmail.com [mailto:omup...@gmail.com] Im Auftrag von OmPrakash 
Muppirala
Gesendet: Samstag, 5. September 2015 03:36
An: dev@flex.apache.org
Betreff: Re: Flexmojos Mobile Packaging - Help needed

Chris,

I can try to help out.  Can you give me a set of instructions to set it up up 
and run the maven build?

Thanks,
Om

On Fri, Sep 4, 2015 at 1:28 AM, Christofer Dutz <christofer.d...@c-ware.de>
wrote:

> Hi,
>
>
> I am continuing my quest for making Flexmojos build Mobile applications.
>
> While the Air and Android packaging seem to work for Windows and Mac, 
> on our Linux CI server the Android packaing is currently failing. This 
> is because of aapt being a mac executable and not being able to run on linux.
> The cool think is that aapt isn't part of AIR, but part of the Android SDK.
> As that is available for Linux, it should be possible to use the Linux 
> Android SDK to generate the parts Air is missing, hereby enabling us 
> to build Android applications on Linux ... so far the updates :-)
>
>
> Now to my request for help:
>
> Mobile support is tricky ... I have to test dozens of configurations 
> and am having all sorts of different problems. It would be great if 
> some people here could invest some time helping me with this. If I 
> have to do it all on my own this will take a long, long time and I'll 
> certainly concentrate on the use-cases that I need personally and set 
> aside the others. So if you want Flexmojos to build iOS apps, please 
> try out what I've done and help me find out what's going wrong.
>
>
> Here the problems I'm currently facing:
>
> - Change the packaging of artifacts ... I think I have mixed up 
> compiler and runtime artifacts and have to separate these better
>
> - Make the Android packaging run on Linux (The binaries for Linux and 
> Mac would overlap ... have to make the Flesxmojos packager sort these 
> problems out
>
> - Probably most important for now: Make the iOS packaging create an 
> executable that actually has content. As far as I know the cross 
> compiler interprets the Flash Bytecode and builds an executable in iOS 
> code which is dumped to the executable inside the ipa file. Something 
> must be going wrong here, but I have no idea what.
>
>
> Please, please help me ... I'm sort of burning out on the dozens of 
> problems I am currently trying to solve simultaneously :-(
>
>
> Chris
>

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