Actually all you should have to do is use the archetype I added to Flexmojos 7.1.0-SNAPSHOT. That should generate a dummy air based mobile application with all the config options you need to Build all sorts of formats.
mvn archetype:generate -DarchetypeRepository=https://oss.sonatype.org/content/repositories/snapshots -DarchetypeGroupId=org.sonatype.flexmojos -DarchetypeArtifactId=flexmojos-archetypes-mobile-application -DarchetypeVersion=7.1.0-SNAPSHOT The generated project should already make use of the flex-sdk-converter and download whatever it needs. Only thing you might need is for iOS packaging a developer certificate and a provisioning profile. See: https://cwiki.apache.org/confluence/pages/viewpage.action?pageId=56066428 Chris -----Ursprüngliche Nachricht----- Von: omup...@gmail.com [mailto:omup...@gmail.com] Im Auftrag von OmPrakash Muppirala Gesendet: Samstag, 5. September 2015 03:36 An: dev@flex.apache.org Betreff: Re: Flexmojos Mobile Packaging - Help needed Chris, I can try to help out. Can you give me a set of instructions to set it up up and run the maven build? Thanks, Om On Fri, Sep 4, 2015 at 1:28 AM, Christofer Dutz <christofer.d...@c-ware.de> wrote: > Hi, > > > I am continuing my quest for making Flexmojos build Mobile applications. > > While the Air and Android packaging seem to work for Windows and Mac, > on our Linux CI server the Android packaing is currently failing. This > is because of aapt being a mac executable and not being able to run on linux. > The cool think is that aapt isn't part of AIR, but part of the Android SDK. > As that is available for Linux, it should be possible to use the Linux > Android SDK to generate the parts Air is missing, hereby enabling us > to build Android applications on Linux ... so far the updates :-) > > > Now to my request for help: > > Mobile support is tricky ... I have to test dozens of configurations > and am having all sorts of different problems. It would be great if > some people here could invest some time helping me with this. If I > have to do it all on my own this will take a long, long time and I'll > certainly concentrate on the use-cases that I need personally and set > aside the others. So if you want Flexmojos to build iOS apps, please > try out what I've done and help me find out what's going wrong. > > > Here the problems I'm currently facing: > > - Change the packaging of artifacts ... I think I have mixed up > compiler and runtime artifacts and have to separate these better > > - Make the Android packaging run on Linux (The binaries for Linux and > Mac would overlap ... have to make the Flesxmojos packager sort these > problems out > > - Probably most important for now: Make the iOS packaging create an > executable that actually has content. As far as I know the cross > compiler interprets the Flash Bytecode and builds an executable in iOS > code which is dumped to the executable inside the ipa file. Something > must be going wrong here, but I have no idea what. > > > Please, please help me ... I'm sort of burning out on the dozens of > problems I am currently trying to solve simultaneously :-( > > > Chris >