Hi,
I am continuing my quest for making Flexmojos build Mobile applications. While the Air and Android packaging seem to work for Windows and Mac, on our Linux CI server the Android packaing is currently failing. This is because of aapt being a mac executable and not being able to run on linux. The cool think is that aapt isn't part of AIR, but part of the Android SDK. As that is available for Linux, it should be possible to use the Linux Android SDK to generate the parts Air is missing, hereby enabling us to build Android applications on Linux ... so far the updates :-) Now to my request for help: Mobile support is tricky ... I have to test dozens of configurations and am having all sorts of different problems. It would be great if some people here could invest some time helping me with this. If I have to do it all on my own this will take a long, long time and I'll certainly concentrate on the use-cases that I need personally and set aside the others. So if you want Flexmojos to build iOS apps, please try out what I've done and help me find out what's going wrong. Here the problems I'm currently facing: - Change the packaging of artifacts ... I think I have mixed up compiler and runtime artifacts and have to separate these better - Make the Android packaging run on Linux (The binaries for Linux and Mac would overlap ... have to make the Flesxmojos packager sort these problems out - Probably most important for now: Make the iOS packaging create an executable that actually has content. As far as I know the cross compiler interprets the Flash Bytecode and builds an executable in iOS code which is dumped to the executable inside the ipa file. Something must be going wrong here, but I have no idea what. Please, please help me ... I'm sort of burning out on the dozens of problems I am currently trying to solve simultaneously :-( Chris