Hi,

I am continuing my quest for making Flexmojos build Mobile applications.

While the Air and Android packaging seem to work for Windows and Mac, on our 
Linux CI server the Android packaing is currently failing. This is because of 
aapt being a mac executable and not being able to run on linux. The cool think 
is that aapt isn't part of AIR, but part of the Android SDK. As that is 
available for Linux, it should be possible to use the Linux Android SDK to 
generate the parts Air is missing, hereby enabling us to build Android 
applications on Linux ... so far the updates :-)


Now to my request for help:

Mobile support is tricky ... I have to test dozens of configurations and am 
having all sorts of different problems. It would be great if some people here 
could invest some time helping me with this. If I have to do it all on my own 
this will take a long, long time and I'll certainly concentrate on the 
use-cases that I need personally and set aside the others. So if you want 
Flexmojos to build iOS apps, please try out what I've done and help me find out 
what's going wrong.


Here the problems I'm currently facing:

- Change the packaging of artifacts ... I think I have mixed up compiler and 
runtime artifacts and have to separate these better

- Make the Android packaging run on Linux (The binaries for Linux and Mac would 
overlap ... have to make the Flesxmojos packager sort these problems out

- Probably most important for now: Make the iOS packaging create an executable 
that actually has content. As far as I know the cross compiler interprets the 
Flash Bytecode and builds an executable in iOS code which is dumped to the 
executable inside the ipa file. Something must be going wrong here, but I have 
no idea what.


Please, please help me ... I'm sort of burning out on the dozens of problems I 
am currently trying to solve simultaneously :-(


Chris

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