I could help with that, where is the code from Android skin so I could take a look? I get the feeling that it won't be as easy as doing a skin based on pure CSS.
On Wed, Oct 1, 2014 at 6:02 AM, Erik de Bruin <e...@ixsoftware.nl> wrote: > Continuing in a separate thread: > > > What does it take for a willing volunteer to start helping out? Does > > he/she > > > have to be a awesome graphics artist and a hardcore coder to help out, > or > > > can anyone familiar with application development step in? > > > > I can take care of converting the graphic elements from AI to FXG. Any > > Flex developer who is familiar with spark component development can help > > out. > > > > It's basically assigning new FXG assets to each existing skin state. > > > > Since most of the hard work has already been done when creating the new > > Android skins, it should be straightforward to make a copy of the skin > and > > modify it with the iOS assets. > > > > As I’m late to the mobile skinning party, let me get try to get this clear: > > 1. we create a public branch of ‘flex-sdk’ -> new_ios_skins > 2. in that branch we copy > "frameworks/projects/mobiletheme/src/spark/skins/android4” and rename it > "frameworks/projects/mobiletheme/src/spark/skins/ios7” > 3. we replace the contents of ‘assets’ with the new FXG files Om prepared > 4. we go through all the components skin classes and replace all references > to 'spark.skins.android4.assets’ with 'spark.skins.ios7.assets' > 5. … > 6. profit! > > Is this basically correct, or am I missing something? What about > testing/tweaking? Step 5 might need some clarification ;-) > > EdB > > > > -- > Ix Multimedia Software > > Jan Luykenstraat 27 > 3521 VB Utrecht > > T. 06-51952295 > I. www.ixsoftware.nl >