Hi Nick,

Yes, I heard that one too.

I think 64-bit architecture is backwards compatible with 32-bit, it shouldn't 
be that hard to make the 32-bit FXG exporter to work on 64-bit software.

In my opinion, Adobe is just killing the Flash Platform, make ways for the 
HTML/JS/CSS/SVG open standard stuff.

They should really donate the AIR/FP runtimes and the Flash Builder IDE to 
Apache, it's better this way.


DarkStone
2014-06-20


At 2014-06-20 06:13:58, "Nick Collins" <ndcoll...@gmail.com> wrote:
>From my understanding the lack of it has something to do with some of the
>dependency libraries only being 32-bit and would not work with the shift to
>an all 64-bit architecture.
>
>
>On Thu, Jun 19, 2014 at 11:28 AM, DarkStone <darkst...@163.com> wrote:
>
>> Hi Om,
>>
>> You can export FXG in Flash Pro CS5/CS6 and Illustrator CS5/CS6.
>>
>> You can not export FXG ever since CC, including the latest CC releases.
>>
>> We despairingly need them back!
>>
>> DarkStone
>> 2014-06-20
>>
>>
>> At 2014-06-20 00:14:12, "OmPrakash Muppirala" <bigosma...@gmail.com>
>> wrote:
>> >Only problem I see with SVG is that it does not seem to support 9-slice
>> >scaling which FXG does so well.
>> >
>> >Other than that it should be possible to switch to SVG and keep Flex
>> future
>> >safe.
>> >
>> >Btw, I currently use Illustrator CS5 for exporting stuff.  Does the new
>> >Illustrator versions still support FXG export?
>> >
>> >Thanks,
>> >Om
>> >On Jun 19, 2014 6:01 AM, "Tom Chiverton" <t...@extravision.com> wrote:
>> >
>> >> On 19/06/14 12:35, DarkStone wrote:
>> >>
>> >>> It's about bring back FXG 2.0 export for Flash Pro CC 2014.
>> >>>
>> >> If you can't make a case for FXG being useful for games, I doubt Adobe
>> are
>> >> interested.
>> >>
>> >> I can't even log in to the forums at the moment, my FireFox is objecting
>> >> to the terms of use popup for some reason.
>> >>
>> >> Tom
>> >>
>>

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