OK. Do you think you can build a new example in MXML/AS/FXG? The skin/view would simply choose a different FXG file for each state. In theory you should be able to get a working SWF without any Falcon changes, then I can run that through FalconJX.
Thanks, -Alex On 3/1/14 12:01 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: >So, if it were up to me, we'd start with a test case where an MXML or AS > >> skin points to an fxg file for each state. The Falcon compiler should >> already generate the right thing for the AS side. Then, we have to >>apply >> a similar hook to the FXG compiler that we did to get JS output for >> FalconJX and start coding up however we want the JS/SVG output to look >> like. It could call this Graphics component, but may not need to, it >>may >> just generate SVG or JS calls. But for sure, you're welcome to write >>the >> Graphics class for both AS and JS and teach BarChart to use it. We'll >> need that no matter what. >> > >I will get working on the Graphics class then. Will try to push something >soon. > > >> >> Anyway, if this plan is acceptable to you, what I'd prefer to do is >>this: >> I would apply the hooks to the FXG compiler and get it to output >> "something". I'd point you to the change list so you can see what files >> need to be modified. Then you can try your hand at modifying those Java >> source files to get whatever output you want. You really don't have to >> know much about compilation, you are basically taking a tree structure >>and >> converting it to some textual representation. Then we don't have to do >>as >> much coordination between the two of us. >> > >This sounds good to me. Please go ahead, add the hooks and let me know! > >Thanks, >Om