So, if it were up to me, we'd start with a test case where an MXML or AS

> skin points to an fxg file for each state.  The Falcon compiler should
> already generate the right thing for the AS side.  Then, we have to apply
> a similar hook to the FXG compiler that we did to get JS output for
> FalconJX and start coding up however we want the JS/SVG output to look
> like.  It could call this Graphics component, but may not need to, it may
> just generate SVG or JS calls.  But for sure, you're welcome to write the
> Graphics class for both AS and JS and teach BarChart to use it.  We'll
> need that no matter what.
>

I will get working on the Graphics class then.  Will try to push something
soon.


>
> Anyway, if this plan is acceptable to you, what I'd prefer to do is this:
> I would apply the hooks to the FXG compiler and get it to output
> "something".  I'd point you to the change list so you can see what files
> need to be modified.  Then you can try your hand at modifying those Java
> source files to get whatever output you want.  You really don't have to
> know much about compilation, you are basically taking a tree structure and
> converting it to some textual representation.  Then we don't have to do as
> much coordination between the two of us.
>

This sounds good to me.  Please go ahead, add the hooks and let me know!

Thanks,
Om

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