01/08/2021 08:13, Matan Azrad: > From: Raja Zidane > > Compression Level is interpreted by each PMD differently. > > However, lower numbers give faster compression at the expense of > > compression ratio, while higher numbers may give better compression ratios > > but are likely slower. > > The level affects the block size, which affects performance, the bigger the > > block, the faster the compression is. > > > > The problem was that higher levels caused bigger blocks: > > size = min_block_size - 1 + level. > > > > the solution is to reverse the above: > > size = max_block_size + 1 - level. > > > > Fixes: 39a2c8715f8f ("compress/mlx5: add transformation operations") > > Cc: ma...@nvidia.com > > Cc: sta...@dpdk.org > > > > Signed-off-by: Raja Zidane <rzid...@nvidia.com> > > Congrats on your first patch, Raja!
The explanation above is very clear, thank you and congratulations! > Acked-by: Matan Azrad <ma...@nvidia.com> Applied, thanks.