01/08/2021 08:13, Matan Azrad:
> From: Raja Zidane
> > Compression Level is interpreted by each PMD differently.
> > However, lower numbers give faster compression at the expense of
> > compression ratio, while higher numbers may give better compression ratios
> > but are likely slower.
> > The level affects the block size, which affects performance, the bigger the
> > block, the faster the compression is.
> >
> > The problem was that higher levels caused bigger blocks:
> > size = min_block_size - 1 + level.
> >
> > the solution is to reverse the above:
> > size = max_block_size + 1 - level.
> >
> > Fixes: 39a2c8715f8f ("compress/mlx5: add transformation operations")
> > Cc: [email protected]
> > Cc: [email protected]
> >
> > Signed-off-by: Raja Zidane <[email protected]>
>
> Congrats on your first patch, Raja!
The explanation above is very clear, thank you and
congratulations!
> Acked-by: Matan Azrad <[email protected]>
Applied, thanks.