From: Raja Zidane
> Compression Level is interpreted by each PMD differently.
> However, lower numbers give faster compression at the expense of
> compression ratio, while higher numbers may give better compression ratios
> but are likely slower.
> The level affects the block size, which affects performance, the bigger the
> block, the faster the compression is.
>
> The problem was that higher levels caused bigger blocks:
> size = min_block_size - 1 + level.
>
> the solution is to reverse the above:
> size = max_block_size + 1 - level.
>
> Fixes: 39a2c8715f8f ("compress/mlx5: add transformation operations")
> Cc: ma...@nvidia.com
> Cc: sta...@dpdk.org
>
> Signed-off-by: Raja Zidane <rzid...@nvidia.com>
Congrats on your first patch, Raja!
Acked-by: Matan Azrad <ma...@nvidia.com>