On Tue, Jun 24, 2014 at 1:46 AM, Gilles <gil...@harfang.homelinux.org> wrote:
> Hi.
>
>
> On Tue, 24 Jun 2014 00:06:16 +0530, venkatesha murthy wrote:
>>
>> I am adding a canEqual method in MathUtils since neither Math.equals nor
>>
>> Precision.equalsIncludingNaN performs better under heavy load (I have
>> attached the test code for the same in the patch).
>>
>> The reason as far as i can think is :
>> In case of equals it keeps churning new objects and makes Double.equals
>> and in case of Precision.equalsIncludingNaN it might be that
>> it has not covered the case of quick elimination of detecting one of
>> them as nan as in that case it can return false.
>>
>>
>> The change i am bringing in is simple in that in any case of either of
>> them nan or both then return true or false and if and only if both are
>> *not nan* then get to Precision.equals
>>
>> Does any on have a concern adding this method or if the change needs
>> to be done else where such as in Precision.equalsIncludingNaN
>
>
> What is the semantics of this new method?
> Is it different from all of the following:
>  * MathUtils.equals
>  * Precision.equals
>  * Precision.equalsIncludingNaN
> ?
No. its the same as all the three methods with just 2 double
attributes and a boolean return
>
> Or is the issue about performance?
> If so the problem must be identified and the corresponding method improved.
>
In that case i am planning to improve Precision.equalsIncludingNaN
method(s). I will send the patch for the same (after removing
canEqual) along with modified patch on methods that are using
canEqual. Hope this is fine.
>
> Best regards,
> Gilles
>
>
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