Hi.
On Tue, 24 Jun 2014 00:06:16 +0530, venkatesha murthy wrote:
I am adding a canEqual method in MathUtils since neither Math.equals
nor
Precision.equalsIncludingNaN performs better under heavy load (I have
attached the test code for the same in the patch).
The reason as far as i can think is :
In case of equals it keeps churning new objects and makes
Double.equals
and in case of Precision.equalsIncludingNaN it might be that
it has not covered the case of quick elimination of detecting one of
them as nan as in that case it can return false.
The change i am bringing in is simple in that in any case of either
of
them nan or both then return true or false and if and only if both
are
*not nan* then get to Precision.equals
Does any on have a concern adding this method or if the change needs
to be done else where such as in Precision.equalsIncludingNaN
What is the semantics of this new method?
Is it different from all of the following:
* MathUtils.equals
* Precision.equals
* Precision.equalsIncludingNaN
?
Or is the issue about performance?
If so the problem must be identified and the corresponding method
improved.
Best regards,
Gilles
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