On 02/18/2013 11:08 PM, Gary Gregory wrote:
> How does this affect the B32 code and the common code w B64?

Ok, I now attached a patch to the issue.

It should be transparent for B32 and B64 (as it uses the
encoded/unencodedBlockSize variables).

Performance has improved, but is still not on level with e.g. MigBase.
I did quite a lot of profiling, but still can not say precisely where
the major bottleneck is.

The actual encoding code is quite minimal, and the array copying also
does not have such a large impact.

There are definitely more objects created in CC, and we also have the
overhead of a virtual method call.

Thomas

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