If Oculus doesn't mind relicensing, then this whole discussion is
moot, right? So find that out ASAP.
Nick

On Tue, Apr 15, 2014 at 12:08 AM, Henri Sivonen <hsivo...@hsivonen.fi> wrote:
> On Tue, Apr 15, 2014 at 1:41 AM, Vladimir Vukicevic <vladim...@gmail.com> 
> wrote:
>> 1. Check in the LibOVR sources as-is, in other-licenses/oculus.  Add a 
>> configure flag, maybe --disable-non-free, that disables building it.  Build 
>> and ship it as normal in our builds.
>
> I think this would
>  a) set a terrible precedent that companies that do something
> sufficiently cool can get Mozilla to add their non-Free code to
> Firefox
>  b) lessen Oculus' incentive to work with us on option #2 below.
>
> So I'm opposed to this.
>
>> 2. Contact Oculus with our concerns about the license, and see if they would 
>> be willing to relicense to something more standard.
>
> I think we should pursue this.
>
>> The MPL might actually fit their needs pretty well
>
> Yes. Also worth noting about the special health-related limitation:
> Sun had an anti-nuclear facility restriction in its Java license for
> years. Yet, the sky did not fall when Sun relicensed Java under GPLv2,
> which doesn't have field-of-use restrictions.
>
>> Any objections to the above, or alternative suggestions?  This is a 
>> departure in our current license policy, but not a huge one.
>
> How is turning Firefox into non-Free software not a huge departure?
>
> --
> Henri Sivonen
> hsivo...@hsivonen.fi
> https://hsivonen.fi/
> _______________________________________________
> dev-platform mailing list
> dev-platform@lists.mozilla.org
> https://lists.mozilla.org/listinfo/dev-platform
_______________________________________________
dev-platform mailing list
dev-platform@lists.mozilla.org
https://lists.mozilla.org/listinfo/dev-platform

Reply via email to