On Tue, Apr 15, 2014 at 10:41 AM, Vladimir Vukicevic <vladim...@gmail.com>wrote:

> I have a prototype of VR display and sensor integration with the web,
> along with an implementation for the Oculus VR.  Despite there really being
> only one vendor right now, there is a lot of interest in VR.  I'd like to
> add the web and Firefox to that flurry of activity... especially given our
> successes and leadership position on games and asm.js.
>

Hurrah!

I'd like to get this checked in so that we can either have it enabled by
> default in nightlies (and nightlies only), or at least allow it enabled via
> a pref.  However, there's one issue -- the LibOVR library has a
> not-fully-free-software license [1].  It's compatible with our licenses,
> but it is not fully "free".
>

I don't think their "Human-Readable Summary" is a very good summary.
-- Section 2 says that modifications to the SDK code are not just "shared
with Oculus" but Oculus actually owns the copyright to such modifications.
If someone patches a Mozilla-tree copy of the code, say to add FreeBSD
support, that would kick in. Until now, contributors have always retained
copyright over their Mozilla contributions.
-- Section 3.1 prohibits use of the SDK with any hardware not approved by
Oculus VR. I guess there isn't any hardware in that category right now, but
if someone builds compatible hardware, we'd be in a bad situation if we
were depending on this code.

Have we had any contact with Oculus at all over these issues?

Rob
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