On Friday, November 8, 2013 3:37:49 PM UTC+13, Karl Tomlinson wrote:
> 
> 
> It is a major discouragement to contributors when their efforts
> 
> are regressed or discarded because they are in the way and don't
> 
> matter.  It wouldn't be reasonable to continue to expect
> 
> contributions after doing this.
> 
> 
Much code from MT OpenGL found its way into OMTC OpenGL, so I would not say we 
are throwing it away. Personally, if I had written that code, I would not feel 
sad.

Are you thinking of anyone in particular? I wasn't aware of anyone who had 
contributed big chunks to the OGL backend, but if there is we should get in 
contact, maybe explain things and try and persuade them to keep contributing!
> 
> Throwing out non-OMTC OGL without putting effort into making OMTC
> 
> OGL as functional would be doing just that.
> 
> 
One reason I would like to turn off MT OpenGL sooner rather than later is to 
get more motivation around making OMTC OpenGL better - either from volunteers 
or management.

I hope I didn't give the impression that OMTC OpenGL is really bad. On the 
graphics side (and modulo unknown bugs) it is as good as MT (afterall, we use 
it on Mac, b2g, and Android, so we should notice bugs). The integration with 
Linux is not perfect, but it is really not so bad. I left it on for a month by 
accident and didn't notice, many users are using it already by choice (e.g., 
KaiRo, above).


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