(Not replying to anyone in particular, just replying to the lastest email
in this thread at this point: ) Let's not transform the original
conversation here, which was purely a technical conversation about
improving the way we do compositing on Linux, into a prioritization
conversation, which would not belong on dev-platform.

One data point that Karl provided here is purely technical and needs to be
taken into account in this technical conversation well before one would
start talking priorities: newer types of Web content, e.g. WebGL, may mean
that not having OpenGL compositing may become less and less viable going
forward.

Benoit


2013/11/7 Karl Tomlinson <[email protected]>

> Andreas Gal writes:
>
> > On Nov 7, 2013, at 1:48 PM, Karl Tomlinson <[email protected]> wrote:
> >
> >> Andreas Gal writes:
> >>
> >>> Its not a priority to fix Linux/X11. We will happily take
> >>> contributed patches, and people are welcome to fix issues they
> >>> see, as long its not at the expense of the things that matter.
> >>
> >> Do bugs in B2G Desktop on Linux/X11 matter?
> >>
> >> I assume glitches and perf issues that are not on the device
> >> don't really matter.  How about crashes and security bugs?
> >
> > Nobody said Linux/X11 doesn't matter. The proposal was to focus
> > on OMTC on all platforms, including Linux/X11.
>
> I assume games and maps and WebGL matter.
> The current direction for WebGL on Linux/X11 seems to be assuming
> that OGL will be the solution.
>
> The comments thus far in this thread imply that OGL-OMTC-Linux-X11
> doesn't matter.  If that is the case, then we need to find another
> solution for WebGL.  However, OGL-OMTC layers is likely the best
> solution for WebGL, and not necessarily more work.
>
> And if OGL-OMTC-Linux-X11 doesn't matter for Firefox, then how
> much is B2G Desktop used on Linux?  Even if only crashes on Linux
> B2G Desktop matter, then OGL-OMTC-Linux-X11 Firefox will benefit
> from sharing the same code, and benefits flow the other way too.
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