> Yeah, I thought it would be some strange bug, or an interaction with > the AMD 760 AGP bridge, or something like that. I was just hoping > to hear about some special REALLY_GO_FAST=t type thing that I didn't > know to set.
I had exactly the same problem with a Radeon VE. It worked just fine in flatland (except when you dragged a window. Then it drew garbage across the screen until you stopped, but that was a separate problem). Nothing I did could get it to do OpenGL. It never produced an error, even with everything at maximum log spewage. On a modestly swift AMD system, glxgears produced an insanely high number, but Quake III gasped for half a frame per second. After many months of research, I was able to solve the problem like so: Section "Device" Identifier "geforce" Driver "nvidia" VideoRam 65536 BusID "PCI:1:0:0" EndSection Of course, this required some modification of the hardware configuration. That's probably not the answer you're looking for either. ^_^ Russell -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]