> On May 3, 2015, at 2:31 PM, Letna <letna.deb...@inbox.com> wrote: > > > I see from your comment that (as many in this thread), you haven't played > the game. This is a video depicting Sara and her kart [1], far far > different from your allusive description. > > [1] https://www.youtube.com/watch?v=yAgyfnuc9FQ > <https://www.youtube.com/watch?v=yAgyfnuc9FQ>
Ah, yes, provide a game clip that is from a different track choice, and lacks the Sara scenery. You are completely missing the point. Sara as a playable character is not the issue. Sara as scenery, as a sex object, is the issue. > Please assume good faith, as Debian CoC states [2], the developers state > that the reason was lack of time on part of the modeler, there are logs > of such event. > > [2] https://www.debian.org/code_of_conduct > <https://www.debian.org/code_of_conduct> Does it not strike anybody as inconsistent that there was time to model Sara as a playable character, as scenery, and of her jumping up and down, but insufficient time to complete even a basic model of the male human? This speaks not of any bad faith, but of the unconscious prioritization of the sexual object, the male eye candy. And that unconscious prioritization will persist, because it IS unconscious.