Hello, I've run accross an odd condition on my debian (unstable) box. It seems that Quake3 is no longer textured properly on my geforce card. The game starts fine. Menu's look ok. Startup screen loads fine, but in game, textures are completely wrong. I've reinstalled my GLX and kernel drivers. I've checked for conflicting libs. Unreal Tournament works fine. Prboom works fine in GL mode. Quakeforge is fine also. Rune (ported by loki) has the same problem as quake3.
I rebooted, quake3 is fine in windows. I thought maybe it was a card issue and swapped in a brand new card. Same problem. Is this related (or could it be) to the libsdl re-arangement? I'm kind of at wits end with it. My next step is to reinstall suse 7.2 and see if I get the same probelem. I know I had everything with SuSE, so its my 'last known good' configuration. I believe this weird behavior happened with my last apt-get upgrade, but I'm not %100 sure and I dont even remember what got upgraded. Anyone have any advice? -- Mental ([EMAIL PROTECTED]) Fighting for peace is like fucking for virginity GPG public key: http://www.neverlight.com/Mental.asc