On Son, 2002-03-10 at 03:22, Christopher C. Chimelis wrote: 
> 
> On 10 Mar 2002, Michel [ISO-8859-1] Dänzer wrote:
> 
> > Following up to myself, it does seem to be worse with higher quality
> > sound (meaning higher data volume) and more graphics intensive apps, so
> > bus saturation sounds plausible.

Less sure again...

Investigation shows that the size of fragments written to /dev/dsp seems
to be critical, fragments smaller than about 4096 bytes cause the looping
hang frequently. Fortunately, there are good games like tuxracer where
this can be configured. :)

Still, benh and I suspect a driver bug, he has discovered some oddities
wrt the tumbler.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast

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