On Son, 2002-03-10 at 03:22, Christopher C. Chimelis wrote: > > On 10 Mar 2002, Michel [ISO-8859-1] Dänzer wrote: > > > Following up to myself, it does seem to be worse with higher quality > > sound (meaning higher data volume) and more graphics intensive apps, so > > bus saturation sounds plausible.
Less sure again... Investigation shows that the size of fragments written to /dev/dsp seems to be critical, fragments smaller than about 4096 bytes cause the looping hang frequently. Fortunately, there are good games like tuxracer where this can be configured. :) Still, benh and I suspect a driver bug, he has discovered some oddities wrt the tumbler. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast