Quoting Sven LUTHER <[EMAIL PROTECTED]>: > On Sun, Nov 05, 2000 at 05:45:32PM +0000, Hadess wrote: > > Bill wrote: > > > > > > Hi, I tried to ask this earlier but got my terminology mixed up and > I > > > don't think my question made sense. I'll try again. > > > > > > I need to develop an app for analyzing data and graphically (3D) > > > displaying results, preferrably with C++, X Windows, and OpenGL. > > > > > > I need to be able to move my development efforts, and the app > itself, to > > > as many platforms as possible as I'll be moving and don't know what > kind of > > > platform will be at my next locale. > > > > > > Second priority is speed, as it will be extremely computational- and > > > diskI/O- intensive. > > > > > > Should I use Motif, or the newer GNOME (or KDE)? > > > > Gtk and Gnome are very nice to write apps with, and Gtk+ has been > ported > > to quite a few platforms, although the ports are still in development > in > > Gtk+ 2.0. Gtk+ has a GL widget called GtkGLarea, and C++ bindings > (Gtk-- > > is the most advanced afaik) > > > > You might want to look at Qt if your app is going to be GPL, it has a > > Windows port, and is C++ mainly (although Python bindings exist I've > > heard). > > I don't know about OpenGL, but if your app is not GPL, you'd have to > pay > > big money. > > Why is that ? OpenGL is part of Xfree 4.0.x (donated by SGI), and i > think > to use OpenGL, you just need to have the developpment packages of Xfree > 4 > installed (and Xfree 4 made it to woody on november 2 :)))
I already privately replied to Bill about this one, I said that I don't know if Qt has easy bindings for OpenGL, and that the Qt license is so that if your app isn't GPL, you will have to get a license from Troll Tech and it can be expensive. What I didn't say is that you have to pay to create OpenGL applications. You do not have to pay to create OpenGL applications. /Hadess http://hadess.net