If there are "tools" available for building game levels, I'd certainly build at least one level...
But I wouldn't dream of trying to do such a thing without a game engine to test it on. How else to you test what you built? Why would you ever build a game without an engine to run it on? Lets not get the chiken/egg problem so screwed up we can't ever have chicken _or_ eggs! I need access to a game server/engine way before I begin to write game territory. "Free Quake II!" On Sat, 22 Dec 2001, Branden Robinson wrote: > On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: > > If the only practical use of the engine is to run non-free levels from > > id, then it belongs in contrib. > > But that's obviously not the case. A game engine, especially one coded > in large part by a luminary in the fieldlike John Carmack, is > interesting and useful (to programmers) in its own right. > > We wouldn't stick a Free compiler or interpreter for some new-fangled > programming language in contrib simply because no Free programs written > in that language were yet packaged for Debian. > > I would, however, be tempted to mark such an engine as Priority extra > until Free game levels were packaged for Debian, so that Debian's many > non-programming users would not get their hopes up at being able to play > the game in Debian as distributed. > > -- > G. Branden Robinson | You can have my PGP passphrase when > Debian GNU/Linux | you pry it from my cold, dead > [EMAIL PROTECTED] | brain. > http://people.debian.org/~branden/ | -- Adam Thornton > Dwarf -- _-_-_-_-_- Author of "Dwarf's Guide to Debian GNU/Linux" _-_-_-_-_-_- _- _- _- aka Dale Scheetz Phone: 1 (850) 656-9769 _- _- Flexible Software 11000 McCrackin Road _- _- e-mail: [EMAIL PROTECTED] Tallahassee, FL 32308 _- _- _- _-_-_-_-_- Released under the GNU Free Documentation License _-_-_-_- available at: http://www.polaris.net/~dwarf/