On Sat, Dec 22, 2001 at 07:35:59PM +0000, Jules Bean wrote: > > On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: > > gcc to meet those same requirements? You do realize that there are > > plenty of free levels out there for quake2 right? We don't have to > > distribute that same code just to put quake2 in main. > > And do you realise that none of those levels is *any* use *at* *all*, > without the commercial game data? > > The code simply won't load levels, as it stands, unless it has loaded > the game data. Even if that protection feature was disabled (trivial, > certainly) it still wouldn't work: all such free levels require some > stuff from the commercial data, the weapons, the models, the textures, > etc.
But it is possible, just a matter of time. And again, the educational purpose still stands. The binary has use without the non-free data. -- .----------=======-=-======-=========-----------=====------------=-=-----. / Ben Collins -- Debian GNU/Linux \ ` [EMAIL PROTECTED] -- [EMAIL PROTECTED] -- [EMAIL PROTECTED] ' `---=========------=======-------------=-=-----=-===-======-------=--=---'