On 24.05.2014 15:23, Helge Kreutzmann wrote: [...] >> Can you reproduce the crash with one of Debian's stock kernels? (I see >> that you currently use a custom one) > > Sorry, thats beyond the effort I'm willing to take to debug a game. My > machines > currently run this kernel exclusively; but I might have access to a > machine with a stock kernel, I'll check.
Understood. However your custom kernel might be exactly the reason why you experience the crash and I have to make sure that we both don't hunt a bogus bug here. >> It would be great if you could build the game with nostrip too. >> >> DEB_BUILD_OPTIONS="noopt nostrip" > > I can do this, however, dh_strip does not strip when noopt is set: > root@sneo:~# file /usr/games/briquolo > /usr/games/briquolo: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), > dynamically linked (uses shared libs), for GNU/Linux 2.6.26, > BuildID[sha1]=0x2dba9baf45b8cdb371e8397d7a9cfc169844ebd4, not stripped > > Nevertheless, the build is on the way as I type. That's strange. I have to use DEB_BUILD_OPTIONS="noopt nostrip". Just using "noopt" strips the binary from all debugging symbols. You can verify this in gdb. If you see a line like Reading symbols from /usr/games/briquolo you binary is not stripped and everything is fine. > I'll report the next crash with this binary after it happend. (Might > not be today, sorry). > > And thanks for your ultrafast reply. No problem. Have a nice weekend Markus
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