On 24.05.2014 15:23, Helge Kreutzmann wrote:
[...]
>> Can you reproduce the crash with one of Debian's stock kernels? (I see
>> that you currently use a custom one)
> 
> Sorry, thats beyond the effort I'm willing to take to debug a game. My 
> machines
> currently run this kernel exclusively; but I might have access to a
> machine with a stock kernel, I'll check. 

Understood. However your custom kernel might be exactly the reason why
you experience the crash and I have to make sure that we both don't hunt
a bogus bug here.

>> It would be great if you could build the game with nostrip too.
>>
>> DEB_BUILD_OPTIONS="noopt nostrip"
> 
> I can do this, however, dh_strip does not strip when noopt is set:
> root@sneo:~# file /usr/games/briquolo
> /usr/games/briquolo: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), 
> dynamically linked (uses shared libs), for GNU/Linux 2.6.26,
> BuildID[sha1]=0x2dba9baf45b8cdb371e8397d7a9cfc169844ebd4, not stripped
> 
> Nevertheless, the build is on the way as I type.

That's strange. I have to use DEB_BUILD_OPTIONS="noopt nostrip". Just
using "noopt" strips the binary from all debugging symbols. You can
verify this in gdb. If you see a line like

Reading symbols from /usr/games/briquolo

you binary is not stripped and everything is fine.


> I'll report the next crash with this binary after it happend. (Might
> not be today, sorry).
> 
> And thanks for your ultrafast reply.

No problem. Have a nice weekend

Markus


Attachment: signature.asc
Description: OpenPGP digital signature

Reply via email to